Difference between revisions of "NERPs material collecting objective"

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'''Material Collecting Objectives''' are the most common [[Mission Objective]] in [[Rock Raiders]]. To complete this kind of mission, you need to collect a designated amount of a certain material. All the original [[Levels]] that have this kind of objective require you to collect specifically [[Energy Crystals]].  However, it is also possible to have the mission require that you collect a designated amount [[Ore]] instead.
The '''material collecting objective''' is the most common type of [[mission objective]] in [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']] for Windows. In order to complete this type of mission, the player needs to collect a designated amount of a certain material. All of the original levels that have this kind of objective require the player to specifically collect [[energy crystals]].  However, it is also possible to have the mission require that a designated amount of [[ore]] be collected instead.


==Crystal Collecting Objective==
==Crystal collecting objective==


This probably also the simplest kind of Objective script as it's major component is only one line of information:
This is the simplest kind of objective script as its major component is only one line of information:


   <code>GetCrystalsCurrentlyStored > 39 ? SetLevelCompleted</code>
   <code>GetCrystalsCurrentlyStored > 39 ? SetLevelCompleted</code>
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   <code>0D 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00</code>
   <code>0D 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00</code>


where "0D 00 02 00" is the Crystal count [[Parameter]], "05 00 01 00" is the ">" [[Symbol]], "27 00 00 00" is the Number "39", "04 00 01 00" is the "?" [[Symbol]], and 08 00 02 00 is the level completion [[Parameter]].
where "0D 00 02 00" is the crystal count [[Parameter]], "05 00 01 00" is the ">" [[Symbol]], "27 00 00 00" is the Number "39", "04 00 01 00" is the "?" [[Symbol]], and 08 00 02 00 is the level completion [[Parameter]].


==Ore Collecting Objective==
==Ore collecting objective==


Though never used in the game as a Level Completion objective, this script is practically identical to the Crystal Collecting Objective and simply swaps the crystal count parameter with the ore count parameter like so:
Though never used in the game as an objective, this script is practically identical to the crystal collecting objective and simply swaps the crystal count parameter with the ore count parameter like so:


   <code>GetOreCurrentlyStored > 39 ? SetLevelCompleted</code>
   <code>GetOreCurrentlyStored > 39 ? SetLevelCompleted</code>
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   <code>61 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00</code>
   <code>61 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00</code>


where "61 00 02 00" is the Ore count Parameter.
where "61 00 02 00" is the ore count Parameter.


==Examples of Missions with this type of Objective==
==Examples of missions with this type of objective==


* '''[[Driller Night!]]''' (with [[ntermittent message setup]])
* '''[[Driller Night!]]''' (with [[intermittent message setup]])
* '''[[The Path To Power]]'''
* '''[[The Path To Power]]'''
* '''[[Rubble Trouble!]]''' (with intermittent message setup)
* '''[[Rubble Trouble!]]''' (with intermittent message setup)

Revision as of 13:36, 11 June 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

The material collecting objective is the most common type of mission objective in LEGO Rock Raiders for Windows. In order to complete this type of mission, the player needs to collect a designated amount of a certain material. All of the original levels that have this kind of objective require the player to specifically collect energy crystals. However, it is also possible to have the mission require that a designated amount of ore be collected instead.

Crystal collecting objective

This is the simplest kind of objective script as its major component is only one line of information:

 GetCrystalsCurrentlyStored > 39 ? SetLevelCompleted

"39" can be any designated value. As soon as the crystal count goes above this number, (i.e. equals 40), the mission is completed. When encrypted this simply translates to:

 0D 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00

where "0D 00 02 00" is the crystal count Parameter, "05 00 01 00" is the ">" Symbol, "27 00 00 00" is the Number "39", "04 00 01 00" is the "?" Symbol, and 08 00 02 00 is the level completion Parameter.

Ore collecting objective

Though never used in the game as an objective, this script is practically identical to the crystal collecting objective and simply swaps the crystal count parameter with the ore count parameter like so:

 GetOreCurrentlyStored > 39 ? SetLevelCompleted

It works the same way, so when the ore count goes above 39, the level is completed. When encrypted this translates to:

 61 00 02 00 05 00 01 00 27 00 00 00 04 00 01 00 08 00 02 00

where "61 00 02 00" is the ore count Parameter.

Examples of missions with this type of objective