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From RRU Knowledge Base
  • Level files: NERPS files:
    460 bytes (57 words) - 00:09, 22 March 2018
  • ...at from the [[Rock Raiders Beta]]. They are notably more complex than MAP files and use a heavy machine language formatting, making them much more difficul Just as with MAP files, there are nine different BLX files:
    1 KB (195 words) - 20:53, 18 December 2018
  • ...file for each of the folders that were found in the NTCS pwp file. The pwp files are located on the [[PS1 Game|Playstation game's]] disk. ...of the fact that [[PS1 Game|the game]] is completaly writen to CD, and the files are in different formats, the game is currently unmoddable. Extractions are
    756 bytes (125 words) - 20:45, 18 December 2018
  • '''LightWave Scene''' files are an animation format used in the Windows version of [[LEGO Rock Raiders ...us links without needing Lightwave at all. Since LWS files are merely text files, saving requires no special processes.
    875 bytes (150 words) - 12:54, 20 December 2018
  • ...g an alternate installer, but I can't figure out how to extract any of the files manually. Thanks to the guys at ReactOS though, I found a simple way of doi # First, you must copy all of the files from your disc to the hard drive.
    1 KB (252 words) - 21:21, 13 November 2017
  • ...essages and text contained in the game, as well as voices; in other words, files that would vary between different regional releases of the game, depending ...files in the same folder as the WAD Tool; otherwise, it will compress new files on top of them. A back-up folder is the best way of doing this.
    2 KB (418 words) - 13:28, 20 December 2018
  • ...ract the files that the game uses. They are located in two [[.WAD file|WAD files]] in the game's root folder. They are usually extracted into two folders th
    1,016 bytes (170 words) - 04:27, 18 September 2017
  • ...Autodesk Animator]]. They are similar to [[Wikipedia:GIF|GIF files]]. FLIC files in ''LEGO Rock Raiders'' use the filename extensions <code>.FLH</code>.
    481 bytes (71 words) - 20:56, 18 December 2018
  • #REDIRECT [[NERPs#NRN files]]
    108 bytes (15 words) - 13:58, 20 December 2018
  • #REDIRECT [[NERPs#NPL files]]
    108 bytes (15 words) - 13:53, 20 December 2018
  • ...ion of [[LEGO Rock Raiders (Windows game)|''LEGO Rock Raiders'']].<!-- LWO files can be opened with a few programs such as [http://blender.org Blender], [ht LWO files generally contain the model shape, color, and texture. Model colors can be
    1 KB (181 words) - 12:51, 20 December 2018
  • #REDIRECT [[NERPs#nrM files]]
    121 bytes (16 words) - 13:56, 20 December 2018
  • This tool is for compiling and recompiling [[WAD Files]]. ''See the [[Wad Tool]] page for more details.'' ...n download the latest version [http://www.rockraidersunited.org/index.php?/files/file/58-wad-tool-221/ here].
    3 KB (521 words) - 00:41, 1 March 2018
  • ==NRN files== .../</code> is used for comments, not <code>;</code>). Most (but not all) NRN files in the game use macros defined in the nerpnrn.h header file to improve read
    5 KB (778 words) - 14:01, 5 March 2019
  • ...d of the level, but not interacted with. Fortunately, most of the code and files for it as a functional vehicle still exist, and mods have been made for wha ==Files==
    2 KB (302 words) - 09:12, 12 February 2018
  • ...ally <code>C:\Program Files</code> on 32-bit computers or <code>C:\Program Files (x86)</code> on 64-bit computers. ...ng with administrator permission prompts when adding, editing, or removing files.
    4 KB (667 words) - 07:58, 12 February 2018
  • ...At the top under "Image," it gets it's bit depth. When you modify texture files it is important to save it in the same bit depth that it is in by default, ...the game, however, cannot be edited, primarily text. Any changes to these files will result in strange things such as the text disappearing.
    3 KB (488 words) - 15:48, 23 May 2018
  • [[Image:LEGOLAND Resource Tool 1.0.jpg|300px|thumb|Files from "Legoland.res" displayed in LEGOLAND Resource Tool 1.0]]
    610 bytes (79 words) - 23:20, 2 January 2019
  • ...ginal compiled [[NPL file|NPL files]]. Before we get into editing the NPL files, it’s important that you actually understand the script you’re working ==Objective Script Files==
    9 KB (1,462 words) - 10:17, 9 December 2018
  • ...de>.ol</code>, though they are essentially just [[Wikipedia:Text file|text files]]. Each mission's Object List file is linked to in that mission's section i Like other configuration files in ''LEGO Rock Raiders'', Object List files are written with braced sections that are human-readable. The entirety of
    8 KB (1,244 words) - 20:54, 18 December 2018
  • ...older, and will crash while loading if one does not exist. All default PTL files are identical, (with the exception of training missions, which disable cert
    6 KB (891 words) - 20:54, 18 December 2018
  • ...</span> <span>{{NUMBEROFEDITS}} Page Edits</span> <span> {{NUMBEROFFILES}} Files Uploaded</span> <span> {{NUMBEROFUSERS}} Registered Users</span>
    2 KB (277 words) - 00:09, 30 July 2019
  • ...using the suggested [[RRU Level Editor]], or by manually opening the [[MAP files]] with a [[Hex-Editing Program]] or the [[Map Tool]]. The last of these pr ...emerge and whether they emerge, whether [[Cave-Ins]] occur, and which MAP files are used.
    3 KB (523 words) - 06:01, 16 September 2017
  • ''(Note: This level was originally set to be Level 2, so its [[Level Files]] are in the "Level02" folder, and are also marked this way in the [[Lego.c
    1 KB (161 words) - 18:34, 27 December 2018
  • ...ous types of markers used for a variety of functions in-game. Multiple map files are stored in every level's folder. They use the filename extension <code>. Default map files in the Windows version are paired with [[BLX file]]s in every level's folde
    15 KB (2,438 words) - 18:47, 2 August 2020
  • (Note: This level was originally set to be Level 5, so its [[Level Files]] are in the "Level05" folder, and are also marked this way in the [[Lego.c
    1 KB (189 words) - 17:57, 27 December 2018
  • ...ted in the [[Lego.cfg file]]. This file brings together all the important files and sorts them out and works out all the properties of all the entities in ...can be modified in the cfg (text appearance/font is designated in texture files which are referenced in the cfg).
    4 KB (645 words) - 20:42, 14 September 2017
  • ...dslide maps. Use of Map Creator is recommended over manually editing level files. ...file export suffix, and file paths to the map's final location in the game files.
    9 KB (1,420 words) - 07:45, 16 March 2018
  • ...tion, and the various settings of the game. It primarily organizes all the files that are used the game, when they are used, and what they are used for. Th VehicleTypes { --The location of the files relating to the Vehicles.
    20 KB (2,076 words) - 19:10, 28 February 2019
  • ...er#Large spider|spiders]], are not used in the final game. The coding and files for them are still present, though they can only be placed in a map through
    2 KB (372 words) - 10:41, 8 September 2018
  • <pre>"C:\Program Files\OldGame\Game.exe" -firstoption -secondoption</pre> <pre>"C:\Program Files\NewGame\Game.exe" /FIRSTOPTION /SECONDOPTION</pre>
    11 KB (1,661 words) - 16:53, 27 August 2021
  • ...e new to '''"modding,"''' we have been able to extract data from the games files, allowing for us to change the game the way we like it. We can do things l ...wo main things to back-up are the two original LegoRR0.wad and LegoRR1.wad files, though it is also helpful to have unmodified LegoRR0 and LegoRR1 folders a
    18 KB (2,713 words) - 00:39, 1 March 2018
  • ...item.<br><br>After having bought your stuff you can download the selected files.<br><br>We hope you had fun and got what you wanted!}}
    3 KB (541 words) - 20:09, 9 December 2018
  • ...c/8608-almost-everything-you-wanted-to-know-about-vehicles-upgrades-and-ae-files/ ...ions, such as Upgrades {}, Activities {}, and the basic properties. All AE files need at least the Activities {} section. Some properties are specific to ce
    10 KB (1,573 words) - 16:06, 28 August 2019
  • <!--In some installations of the [[WAD files]], using a [[Laser Beam]] will completely deplete your crystal supply, caus
    3 KB (581 words) - 21:33, 28 February 2018
  • * Loads up to 100 WAD files (from 10)
    3 KB (484 words) - 16:45, 13 April 2019
  • ...the PlayStation version (though the vehicle's name exists in its language files).
    6 KB (882 words) - 19:59, 25 April 2018
  • ''TL;DR .nrn and .nrm files are plain text and compile to .npl, which is what LRR reads.'' If you poke around a Level folder, you will find two or three files of interest.
    47 KB (7,784 words) - 21:08, 6 August 2019
  • These properties control the folders for shared files: ...y panel tooltips, and the paths to the normal, pressed, and disabled image files.
    53 KB (8,084 words) - 00:14, 23 October 2019
  • ...ile. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil
    9 KB (1,486 words) - 18:00, 11 June 2018
  • ...he c++ ternary operator. Take a look at some of the stock [[NRM_file|nrm]] files for proper usage. Here, example usage:<br>Expression ? Action<br>See? The t ...to [[Programming Mission Objectives]]. When encrypted into [[NPL file|NPL Files]], they are given a simple 8 character hex-string. Basic Parameter hex-str
    34 KB (4,254 words) - 21:19, 6 August 2019
  • ...ame)|''LEGO Rock Raiders'']], showing the location of all the [[Game Files|files]] that make up the game. 198 directories, 6260 files</pre>
    193 KB (21,485 words) - 23:36, 1 November 2017