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From RRU Knowledge Base
  • ''Also see: [[Playstation Game Levels]]''
    1,020 bytes (161 words) - 22:12, 13 September 2017
  • ...inted ones appear on Mars as well, in the Mars Mission theme and the video game LEGO Battles. ...ith a collection objective in each row require an additional five from the levels in the previous row, beginning with an objective of fifteen in [[Erode Work
    9 KB (1,465 words) - 16:45, 20 June 2019
  • ...to construct, and the amount for each vehicle typically increases in later levels. ...nu icons and animations, it cannot be teleported in the unmodified Windows game; for the purpose of this list, it is assumed to be the last option on the l
    6 KB (986 words) - 05:52, 4 August 2020
  • This tool is for editing levels. It replaces the RRU Level Editor. ''See the [[Map Creator]] page for more This tool is for editing levels. ''See the [[RRU Level Editor]] page for more details.''
    3 KB (521 words) - 00:41, 1 March 2018
  • ...bsp;00</code> when exposed and <code>02&nbsp;00</code> when hidden; in the PlayStation version, it is designated in the [[Terrain map]] with a value of <code>01&n ...in the Windows version, and with a value of <code>07&nbsp;00</code> in the PlayStation version.
    8 KB (1,309 words) - 16:29, 27 December 2018
  • ...shers can also be used in the tie-in video game [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']]. [[Axle]] is stated to feel most at home when oper ...Crusher PC.png|300px|thumb|The Chrome Crusher as portrayed in the Windows game]]
    7 KB (1,125 words) - 15:36, 8 December 2018
  • ...pid Riders can be used in the tie-in video game [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']]. ...f [[ore]]. The [[Lego.cfg]] code for the Rapid Rider gives it three engine levels, increasing the speed from 2 blocks per second to 3 blocks per second with
    6 KB (999 words) - 03:34, 19 April 2018
  • In the [[Playstation Game]], Cave-Ins create walls of [[Hard Rock|hard rock]] blocking necessary path ...appear in the [[PC Game]] and the NTSC [[Rock Raiders PS1 Game|Playstation Game]].
    4 KB (692 words) - 17:53, 5 April 2018
  • ...e around faster. Power paths are absent in the PlayStation version of the game. ...are very effective at slowing down erosion, which is very useful on later levels with [[Molten Terrain]]. They do not hold off against the eroding lava ind
    2 KB (371 words) - 19:54, 27 December 2018
  • ...evels for the Microsoft Windows PC version of ''[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]''. It is currently in version 0.9.10. ...een 5x5 and 256x256; however, maps under 10x10 may lock the game camera in-game, and very large maps may take a long time to create and save.
    9 KB (1,420 words) - 07:45, 16 March 2018
  • ...Windows game)|Windows version]] and [[LEGO Rock Raiders (PlayStation game)|PlayStation version]] of ''LEGO Rock Raiders''. For the most part, they are defined in ...in the Windows version, and with a value of <code>02&nbsp;00</code> in the PlayStation version.
    9 KB (1,486 words) - 18:00, 11 June 2018
  • {{italic title|''LEGO Racers'' (video game)}}{{WIP}} ...ed by [[LEGO Media International]] for Microsoft Windows, Nintendo 64, and PlayStation.
    13 KB (2,172 words) - 01:55, 19 June 2018
  • *[[LEGO Rock Raiders (video game)#Windows version|5708 LEGO Rock Raiders (PC)]] *[[LEGO Rock Raiders (video game)#PlayStation version|5709 LEGO Rock Raiders (PS1)]]
    10 KB (1,451 words) - 17:42, 9 April 2018
  • ...and designate various types of markers used for a variety of functions in-game. Multiple map files are stored in every level's folder. They use the filena ...is designated by a 16-bit integer (example: <code>13 00</code>), which the game reads to generate blocks from the leftmost side to the rightmost side, and
    15 KB (2,438 words) - 18:47, 2 August 2020

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