Difference between revisions of "Rock types"
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===Dirt=== | ===Dirt=== | ||
[[File:Rock02.png|thumb|Dirt]] | [[File:Rock02.png|thumb|Dirt]] | ||
'''Dirt''' is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the [[radar | '''Dirt''' is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the [[radar screen]], Dirt appears as light purple {{Color sample|#AD59EF}} when exposed, and light green {{Color sample|#63CB52}} when hidden. | ||
Dirt is designated in the Terrain map with a hexadecimal value of <code>04 00</code> or <code>05 00</code> in the Windows version, and with a value of <code>02 00</code> in the PlayStation version. | Dirt is designated in the Terrain map with a hexadecimal value of <code>04 00</code> or <code>05 00</code> in the Windows version, and with a value of <code>02 00</code> in the PlayStation version. | ||
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|fr=Terre | |fr=Terre | ||
|de=Erde | |de=Erde | ||
|he=עפר '''afár '' | |he=עפר<!-- '''afár''--> | ||
|it=Terriccio | |it=Terriccio | ||
|ja=土 ''tsuchi'' | |ja=土<!-- ''tsuchi''--> | ||
|no=Grus | |no=Grus | ||
|pl=Ziemia | |pl=Ziemia | ||
|ru=Земля ''zemlya'' | |ru=Земля<!-- ''zemlya''--> | ||
|es=Tierra | |es=Tierra | ||
|sv=Jord}} | |sv=Jord}} | ||
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===Loose Rock=== | ===Loose Rock=== | ||
[[File:Rock03.png|thumb|Loose Rock]] | [[File:Rock03.png|thumb|Loose Rock]] | ||
'''Loose Rock''' is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar | '''Loose Rock''' is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar screen, Loose Rock appears as purple {{Color sample|#943CCE}} when exposed, and green {{Color sample|#00AE08}} when hidden. | ||
Loose Rock is designated in the Terrain map with a hexadecimal value of <code>03 00</code> in both the Windows version and the PlayStation version. | Loose Rock is designated in the Terrain map with a hexadecimal value of <code>03 00</code> in both the Windows version and the PlayStation version. | ||
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|fr=Roche tendre | |fr=Roche tendre | ||
|de=Geröll | |de=Geröll | ||
|he=סלע רופף | |he=סלע רופף<!-- ''sela roféf''--> | ||
|it= Roccia friabile | |it= Roccia friabile | ||
|ja=やわらかい岩 | |ja=やわらかい岩<!-- ''yawarakai iwa''--> | ||
|no=Løst berg | |no=Løst berg | ||
|pl=Miękka skała | |pl=Miękka skała | ||
|ru=Мягхий камень | |ru=Мягхий камень<!-- ''myagkhiy kamen'''--> | ||
|es=Roca suleta | |es=Roca suleta | ||
|sv=Grud}} | |sv=Grud}} | ||
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===Hard Rock=== | ===Hard Rock=== | ||
[[File:Rock04.png|thumb|Hard Rock]] | [[File:Rock04.png|thumb|Hard Rock]] | ||
'''Hard Rock''' is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the [[Small Digger]] and [[Granite Grinder]] take a very long time to mine it. Only Dynamite, the [[Chrome Crusher]]'s drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar | '''Hard Rock''' is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the [[Small Digger]] and [[Granite Grinder]] take a very long time to mine it. Only Dynamite, the [[Chrome Crusher]]'s drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar screen, Hard Rock appears as dark purple {{Color sample|#731CAD}} when exposed, and dark green {{Color sample|#005D00}} when hidden. | ||
Hard Rock is designated in the Terrain map with a hexadecimal value of <code>02 00</code> in the Windows version, and with a value of <code>04 00</code> in the PlayStation version. | Hard Rock is designated in the Terrain map with a hexadecimal value of <code>02 00</code> in the Windows version, and with a value of <code>04 00</code> in the PlayStation version. | ||
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|fr=Roche dure | |fr=Roche dure | ||
|de=Hartes Gestein | |de=Hartes Gestein | ||
|he=סלע קשה | |he=סלע קשה<!-- ''sela kashé''--> | ||
|it=Roccia dura | |it=Roccia dura | ||
|ja=硬い岩 | |ja=硬い岩<!-- ''katai iwa''--> | ||
|no=Hardt berg | |no=Hardt berg | ||
|pl=Twarda skała | |pl=Twarda skała | ||
|ru=Твердый камень | |ru=Твердый камень<!-- ''tverdyy kamen'''--> | ||
|es=Roca dura | |es=Roca dura | ||
|sv=Hårt berg}} | |sv=Hårt berg}} | ||
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===Solid Rock=== | ===Solid Rock=== | ||
[[File:Rock05.png|thumb|Solid Rock]] | [[File:Rock05.png|thumb|Solid Rock]] | ||
'''Solid Rock''' is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar | '''Solid Rock''' is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar screen, Solid Rock appears as very dark purple {{Color sample|#52008C}} when exposed, and very dark green {{Color sample|#002C00}} when hidden. | ||
Solid Rock is designated in the Terrain map with a hexadecimal value of <code>01 00</code> in the Windows version, and with a value of <code>05 00</code> in the PlayStation version. | Solid Rock is designated in the Terrain map with a hexadecimal value of <code>01 00</code> in the Windows version, and with a value of <code>05 00</code> in the PlayStation version. | ||
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|fr=Roche ultra dure | |fr=Roche ultra dure | ||
|de=Massiver Fels | |de=Massiver Fels | ||
|he=סלע מוצק | |he=סלע מוצק<!-- ''sela mutsák''--> | ||
|it=Roccia compatta | |it=Roccia compatta | ||
|ja=壊れない岩 | |ja=壊れない岩<!-- ''kowarenai iwa''--> | ||
|no=Fast berg | |no=Fast berg | ||
|pl=Lita skała | |pl=Lita skała | ||
|ru=Монолит | |ru=Монолит<!-- ''monolit''--> | ||
|es=Roca maciza | |es=Roca maciza | ||
|sv=Fast berg}} | |sv=Fast berg}} | ||
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===Energy Crystal Seam=== | ===Energy Crystal Seam=== | ||
[[File:Rock20.png|thumb|Energy Crystal Seam]] | [[File:Rock20.png|thumb|Energy Crystal Seam]] | ||
'''Energy Crystal Seams''' are a rock type that yield a total of four [[Energy Crystal]]s while being drilled. On the radar | '''Energy Crystal Seams''' are a rock type that yield a total of four [[Energy Crystal]]s while being drilled. On the radar screen, Energy Crystal Seams appear as light yellow-green {{Color sample|#B5FF00}} whether exposed or hidden. | ||
Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of <code>0A 00</code> in the Windows version; the rock type is not used in the PlayStation version | Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of <code>0A 00</code> in the Windows version; the rock type is not used in the PlayStation version | ||
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|fr=Veine de cristaux d’énergie | |fr=Veine de cristaux d’énergie | ||
|de=Energie-Kristall-Flöz | |de=Energie-Kristall-Flöz | ||
|he=מאגר גבישי אנרגייה | |he=מאגר גבישי אנרגייה<!-- ''maagár gvishy energiya''--> | ||
|it=Filone di cristalli energetici | |it=Filone di cristalli energetici | ||
|ja=パワークリスタルのある岩ばん | |ja=パワークリスタルのある岩ばん<!-- ''Pawākurisutaru no aru iwa ban''--> | ||
|no=Energikrystallåre | |no=Energikrystallåre | ||
|pl=Złoże kryształów energii | |pl=Złoże kryształów energii | ||
|ru=Пласт энергетических кристаллов | |ru=Пласт энергетических кристаллов<!-- ''Plast energeticheskikh kristallov''--> | ||
|es=Veta de cristales de energía | |es=Veta de cristales de energía | ||
|sv=Kristallfyndighet}} | |sv=Kristallfyndighet}} | ||
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===Ore Seam=== | ===Ore Seam=== | ||
[[File:Rock40.png|thumb|Ore Seam]] | [[File:Rock40.png|thumb|Ore Seam]] | ||
'''Ore Seams''' are a rock type that yield a total of four pieces of [[Ore]] while being drilled. On the radar | '''Ore Seams''' are a rock type that yield a total of four pieces of [[Ore]] while being drilled. On the radar screen, Ore Seams appear as brown {{Color sample|#9C4108}} whether exposed or hidden. | ||
Ore Seams are designated in the Terrain map with a hexadecimal value of <code>08 00</code> in the Windows version; the rock type is not used in the PlayStation version | Ore Seams are designated in the Terrain map with a hexadecimal value of <code>08 00</code> in the Windows version; the rock type is not used in the PlayStation version | ||
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===Recharge Seam=== | ===Recharge Seam=== | ||
[[File:Rock67.png|thumb|Recharge Seam]] | [[File:Rock67.png|thumb|Recharge Seam]] | ||
'''Recharge Seams''' are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring [[drained Energy Crystal]]s to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the [[Power Station]] for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes [[landslides]] or if [[Monsters]] emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar | '''Recharge Seams''' are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring [[drained Energy Crystal]]s to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the [[Power Station]] for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes [[landslides]] or if [[Monsters]] emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar screen, Recharge Seams appear as yellow {{Color sample|#FFFF00}} whether exposed or hidden. | ||
Recharge Seams are designated in the Terrain map with a hexadecimal value of <code>0B 00</code> in the Windows version; the rock type is not used in the PlayStation version | Recharge Seams are designated in the Terrain map with a hexadecimal value of <code>0B 00</code> in the Windows version; the rock type is not used in the PlayStation version | ||
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===Reinforced wall=== | ===Reinforced wall=== | ||
[[File:Reinforced Rock animated.png|thumb|Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil]] | [[File:Reinforced Rock animated.png|thumb|Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil]] | ||
'''Reinforced walls''' are walls that have been reinforced by a Rock Raider using a [[Rock Raider tools#Hammer|hammer]] to prevent that wall from causing landslides and [[cave-in]]s; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing ''Reinforce Wall'', which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar | '''Reinforced walls''' are walls that have been reinforced by a Rock Raider using a [[Rock Raider tools#Hammer|hammer]] to prevent that wall from causing landslides and [[cave-in]]s; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing ''Reinforce Wall'', which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar screen, reinforced walls appear as a yellow border around the normal color of the rock type {{Color sample|#AD59EF|border=#FECE03}} {{Color sample|#943CCE|border=#FECE03}} {{Color sample|#731CAD|border=#FECE03}}; hidden rock can't be reinforced. | ||
Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of <code>0D 00</code> which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar | Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of <code>0D 00</code> which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar screen, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.{{verify}}<!--is there any actual evidence for this?--> | ||
====Names in other languages==== | ====Names in other languages==== |
Revision as of 18:19, 27 December 2017
- This article is about the different types of walls in LEGO Rock Raiders. For the tutorial level about how to drill walls, see 2. Rock Types And Drilling.
Various different rock types are used as walls in levels in both the Windows version and PlayStation version of LEGO Rock Raiders. For the most part, they are defined in the Terrain map. These rock types form walls that make up most of each level. Most rock types can be drilled by Rock Raiders, though some require vehicles, Dynamite, or mining lasers to destroy, and some can't be destroyed conventionally. Unlike ground types, walls cannot be traversed under most circumstances.
Standard rock types
Dirt
Dirt is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the radar screen, Dirt appears as light purple when exposed, and light green when hidden.
Dirt is designated in the Terrain map with a hexadecimal value of 04 00
or 05 00
in the Windows version, and with a value of 02 00
in the PlayStation version.
In the NTSC-U/C PlayStation version of LEGO Rock Raiders, this wall type was renamed Loose Rock by the game's instruction manual.
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Jord | ||
Dutch Nederlands | Gruis | ||
French Français | Terre | ||
German Deutsch | Erde | ||
Hebrew עִבְרִית Ivrit |
עפר | ||
Italian Italiano | Terriccio | ||
Japanese 日本語 Nihongo |
土 | ||
Norwegian Norsk | Grus | ||
Polish Polski | Ziemia | ||
Russian Русский Russkiy |
Земля | ||
Spanish Español | Tierra | ||
Swedish Svenska | Jord |
Loose Rock
Loose Rock is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar screen, Loose Rock appears as purple when exposed, and green when hidden.
Loose Rock is designated in the Terrain map with a hexadecimal value of 03 00
in both the Windows version and the PlayStation version.
In the NTSC-U/C PlayStation version of LEGO Rock Raiders, this wall type was renamed Medium Rock by the game's instruction manual.
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Løs klippe | ||
Dutch Nederlands | Los steen | ||
French Français | Roche tendre | ||
German Deutsch | Geröll | ||
Hebrew עִבְרִית Ivrit |
סלע רופף | ||
Italian Italiano | Roccia friabile | ||
Japanese 日本語 Nihongo |
やわらかい岩 | ||
Norwegian Norsk | Løst berg | ||
Polish Polski | Miękka skała | ||
Russian Русский Russkiy |
Мягхий камень | ||
Spanish Español | Roca suleta | ||
Swedish Svenska | Grud |
Hard Rock
Hard Rock is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the Small Digger and Granite Grinder take a very long time to mine it. Only Dynamite, the Chrome Crusher's drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar screen, Hard Rock appears as dark purple when exposed, and dark green when hidden.
Hard Rock is designated in the Terrain map with a hexadecimal value of 02 00
in the Windows version, and with a value of 04 00
in the PlayStation version.
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Hård klippe | ||
Dutch Nederlands | Hard steen | ||
French Français | Roche dure | ||
German Deutsch | Hartes Gestein | ||
Hebrew עִבְרִית Ivrit |
סלע קשה | ||
Italian Italiano | Roccia dura | ||
Japanese 日本語 Nihongo |
硬い岩 | ||
Norwegian Norsk | Hardt berg | ||
Polish Polski | Twarda skała | ||
Russian Русский Russkiy |
Твердый камень | ||
Spanish Español | Roca dura | ||
Swedish Svenska | Hårt berg |
Solid Rock
Solid Rock is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar screen, Solid Rock appears as very dark purple when exposed, and very dark green when hidden.
Solid Rock is designated in the Terrain map with a hexadecimal value of 01 00
in the Windows version, and with a value of 05 00
in the PlayStation version.
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Massiv klippe | ||
Dutch Nederlands | Massief steen | ||
French Français | Roche ultra dure | ||
German Deutsch | Massiver Fels | ||
Hebrew עִבְרִית Ivrit |
סלע מוצק | ||
Italian Italiano | Roccia compatta | ||
Japanese 日本語 Nihongo |
壊れない岩 | ||
Norwegian Norsk | Fast berg | ||
Polish Polski | Lita skała | ||
Russian Русский Russkiy |
Монолит | ||
Spanish Español | Roca maciza | ||
Swedish Svenska | Fast berg |
Soil
Soil is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".
Soil was likely meant to be designated with a hexadecimal value of 05 00
in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.
Seams
Seams are rare, special wall types that yield minerals while being drilled. Both types of seams that can be mined use the same configuration properties. It generally takes much longer for seams to be drilled than Dirt and Loose Rock (and even Hard Rock in the Chrome Crusher's case), as the value for the drill time is actually repeated four times, once per each material yielded. It takes a Rock Raider forty seconds to drill seams, a Small Digger thirty-two seconds (sixteen upgraded), a Granite Grinder sixteen seconds (eight upgraded), and a Chrome Crusher four seconds (two upgraded). Using dynamite on a seam releases one material, and then that wall cannot be dynamited again.
Energy Crystal Seam
Energy Crystal Seams are a rock type that yield a total of four Energy Crystals while being drilled. On the radar screen, Energy Crystal Seams appear as light yellow-green whether exposed or hidden.
Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of 0A 00
in the Windows version; the rock type is not used in the PlayStation version
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Energikrystalåre | ||
Dutch Nederlands | Energiekristalbron | ||
French Français | Veine de cristaux d’énergie | ||
German Deutsch | Energie-Kristall-Flöz | ||
Hebrew עִבְרִית Ivrit |
מאגר גבישי אנרגייה | ||
Italian Italiano | Filone di cristalli energetici | ||
Japanese 日本語 Nihongo |
パワークリスタルのある岩ばん | ||
Norwegian Norsk | Energikrystallåre | ||
Polish Polski | Złoże kryształów energii | ||
Russian Русский Russkiy |
Пласт энергетических кристаллов | ||
Spanish Español | Veta de cristales de energía | ||
Swedish Svenska | Kristallfyndighet |
Ore Seam
Ore Seams are a rock type that yield a total of four pieces of Ore while being drilled. On the radar screen, Ore Seams appear as brown whether exposed or hidden.
Ore Seams are designated in the Terrain map with a hexadecimal value of 08 00
in the Windows version; the rock type is not used in the PlayStation version
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Malmåre | ||
Dutch Nederlands | Ertsbron | ||
French Français | Veine de minerai | ||
German Deutsch | Erz-Flöz | ||
Hebrew עִבְרִית Ivrit |
מאגר מחצבים | ||
Italian Italiano | Filone di minerali | ||
Japanese 日本語 Nihongo |
こう石のある岩ばん | ||
Norwegian Norsk | Malmåre | ||
Polish Polski | Złoże rudy | ||
Russian Русский Russkiy |
Пласт руды | ||
Spanish Español | Veta de mineral | ||
Swedish Svenska | Malmfyndighet |
Special rock types
These are rock types with unique properties that cannot be altered through configuration editing.
Recharge Seam
Recharge Seams are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring drained Energy Crystals to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the Power Station for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes landslides or if Monsters emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar screen, Recharge Seams appear as yellow whether exposed or hidden.
Recharge Seams are designated in the Terrain map with a hexadecimal value of 0B 00
in the Windows version; the rock type is not used in the PlayStation version
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Genoplad åre | ||
Dutch Nederlands | Oplaadbron | ||
French Français | Veine de rechargement | ||
German Deutsch | Auflade-Flöz | ||
Hebrew עִבְרִית Ivrit |
מאגר טעינה | ||
Italian Italiano | Filone di ricarica | ||
Japanese 日本語 Nihongo |
リチャージの岩ばん | ||
Norwegian Norsk | Ladeåre | ||
Polish Polski | Złoże energetyczne | ||
Russian Русский Russkiy |
Пласт перезарядки | ||
Spanish Español | Veta de recarga | ||
Swedish Svenska | Laddningsskikt |
Reinforced wall
Reinforced walls are walls that have been reinforced by a Rock Raider using a hammer to prevent that wall from causing landslides and cave-ins; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing Reinforce Wall, which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar screen, reinforced walls appear as a yellow border around the normal color of the rock type ; hidden rock can't be reinforced.
Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of 0D 00
which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar screen, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.[verify]
Names in other languages
Language | Name | Meaning | |
---|---|---|---|
Danish Dansk | Armeret væg | ||
Dutch Nederlands | Verstevigde wand | ||
French Français | Paroi consolidée | ||
German Deutsch | Verstärkte Wand | ||
Hebrew עִבְרִית Ivrit |
קיר מחוזק | ||
Italian Italiano | Parete rinforzata | ||
Japanese 日本語 Nihongo |
ガードした岩ばん | ||
Norwegian Norsk | Forsterket vegg | ||
Polish Polski | Wzmocniona ściana | ||
Russian Русский Russkiy |
Укрепленная стена | ||
Spanish Español | Pared reforzata | ||
Swedish Svenska | Förstärkt vägg |