Difference between revisions of "Rock types"
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===Reinforced wall=== | ===Reinforced wall=== | ||
[[File:Reinforced Rock animated.png|Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil]] | [[File:Reinforced Rock animated.png|thumb|Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil]] | ||
'''Reinforced walls''' are walls that have been reinforced by a Rock Raider using a [[Rock Raider tools#hammer|hammer]] to prevent that wall from causing landslides and [[cave-in]]s and to stop Monsters from emerging from that location. | |||
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Revision as of 19:27, 27 September 2017
This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.
- This article is about the different types of rock in LEGO Rock Raiders. For the tutorial level about how to drill these, see 2. Rock Types And Drilling.
These are the various kinds of rock (or as they are frequently referred to, walls).
As opposed to Ground Types, walls surround the Level and under most circumstances, cannot be traversed. Any type of wall except Seams and Solid Rock can be turned into Reinforced Walls, and every wall except Solid Rock and Recharge Seams can be mined. All walls are designated in the Surf.map file.
FFCF00 00FF00 FF0000
Standard rock types
Dirt
Dirt is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the radar panel, Dirt appears as when exposed, and when hidden.
Dirt is designated in the Terrain map with a hexadecimal value of 04 00
or 05 00
in the Windows version, and with a value of 02 00
in the PlayStation version.
In other languages
- Dutch: Gruis
Loose Rock
Loose Rock is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar panel, Loose Rock appears as when exposed, and when hidden.
Loose Rock is designated in the Terrain map with a hexadecimal value of 03 00
in both the Windows version and the PlayStation version.
In other languages
- Dutch: Los Steen
Hard Rock
Hard Rock is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the Small Digger and Granite Grinder take a very long time to mine it. Only dynamite, the Chrome Crusher's drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar panel, Hard Rock appears as when exposed, and when hidden.
Hard Rock is designated in the Terrain map with a hexadecimal value of 02 00
in the Windows version, and with a value of 04 00
in the PlayStation version.
In other languages
- Dutch: Hard Steen
- German: Hartes Gestein
Solid Rock
Solid Rock is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar panel, Solid Rock appears as when exposed, and when hidden.
Solid Rock is designated in the Terrain map with a hexadecimal value of 01 00
in the Windows version, and with a value of 05 00
in the PlayStation version.
In other languages
- Dutch: Massief steen
- Swedish: Fast berg
Soil
Soil is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".
Soil was likely meant to be designated with a hexadecimal value of 05 00
in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.
Seams
Energy Crystal Seam
Energy Crystal Seams are a rock type that yield a total of four Energy Crystals while being drilled. It takes forty seconds for a Rock Raider to drill. On the radar panel, Energy Crystal Seams appear as whether exposed or hidden.
Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of 0A 00
in the Windows version; the rock type is not used in the PlayStation version
Ore Seam
Ore Seams are a rock type that yield a total of four pieces of Ore while being drilled. On the radar panel, Ore Seams appears as whether exposed or hidden.
Ore Seams are designated in the Terrain map with a hexadecimal value of 08 00
in the Windows version; the rock type is not used in the PlayStation version
Special rock types
Recharge Seam
Recharge Seams are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring drained Energy Crystals to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the Power Station for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes landslides or if Monsters emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar panel, Recharge Seams appear as whether exposed or hidden.
Recharge Seams are designated in the Terrain map with a hexadecimal value of 0B 00
in the Windows version; the rock type is not used in the PlayStation version
Reinforced wall
Reinforced walls are walls that have been reinforced by a Rock Raider using a hammer to prevent that wall from causing landslides and cave-ins and to stop Monsters from emerging from that location.