Difference between revisions of "Time Raiders vehicles"

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{{Game mod|game=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]}}
{{Game mod|game=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]}}
[[Time Raiders]] features all-new vehicles, some of which serve completely new purposes. Additionally, every vehicle that can reach the Upgrade Tower has a unique upgrade, which can range from a rollcage to a mining laser or even an additional boost to another upgrade. For example, if a vehicle has an engine upgrade, its unique upgrade could give it yet another engine upgrade. Additionally, vehicle costs here are not final and may be tweaked for balance. There are also stylistic differences between many of the vehicles, which is due to the future raiders sending their more advanced – and thus, more powerful and restricted – equipment into the past. The distinction between present and future will be made below, but any LEGO fan should be able to tell the difference.
[[Time Raiders]] features all-new vehicles, some of which serve completely new purposes. Additionally, every vehicle that can reach the Upgrade Tower has a unique upgrade, which can range from a rollcage to a mining laser or even an additional boost to another upgrade. For example, if a vehicle has an engine upgrade, its unique upgrade could give it yet another engine upgrade. Additionally, vehicle costs here are not final and may be tweaked for balance. There are also stylistic differences between many of the vehicles, which is due to the future raiders sending their more advanced – and thus, more powerful and restricted – equipment into the past. The distinction between present and future will be made below.


==Command Ships==
==Command Ships==
Please note that Command Ships cannot be upgraded like traditional vehicles. They may receive upgrades automatically as you progress through the game.
Please note that Command Ships cannot be upgraded like traditional vehicles. Their capabilities may differ depending on the mission.


===Schneider's Command Ship===
===Schneider's Command Ship===
[[File:SchneiderCSv2.png|thumb|left|150px]]
[[File:SchneiderCSv2.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
The Command Ship can move around and thus be used like a vehicle. This is convenient for when there are materials far away and you don't want your raiders to run miles to retrieve them. Since it floats, it can go over water and lava and can't be attacked very easily. If the Command Ship is destroyed or is teleported out of the cavern, the mission is instantly failed, so protect it even though it's hard to hit. It should be noted that the assumed position of a Command Ship is set when a raider, creature, or vehicle first sets a path to go to it. If the ship is moving, raiders will set down materials at the spot where the ship was when they picked up the material, and creatures can attack thin air and hit the ship.
A Command Ship is a versatile and volatile craft that is used specifically for infiltration. While it is quite small, it acts as both a command-and-control station and as a teleportation beacon. It has a small laser used mostly as a last resort.
 
In gameplay, a command ship can move around (sometimes) and thus be used like a vehicle. This is convenient for when there are materials far away and you don't want your raiders to run miles to retrieve them. Since it floats, it can go over water and lava and can't be attacked very easily. If the Command Ship is destroyed or is teleported out of the cavern, the mission is instantly failed, so try to protect it. It should be noted that the assumed position of a Command Ship is set when a raider, creature, or vehicle first sets a path to go to it. If the ship is moving, raiders will set down materials at the spot where the ship was when they picked up the material, and creatures can attack thin air and hit the ship.
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[[File:JacShipV2wiki.png|thumb|left|150px]]
[[File:JacShipV2wiki.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
Similar to Schneider's Command Ship in functionality, but in-game it has limited autonomy and a usable laser. The player can take direct control of it when necessary. It was designed specifically to deal with both mining operations and hostile situations, so its laser can drill rock and deal some damage, and it mounts a missile pod which doesn't work in-game because explosives break the universe.
While this is identical to Schneider's command ship in functionality, Jacred can sometimes have limited autonomy in-game. There are a few missions where the player can take direct control of him. If both command ships are present in a level, the closest one will be treated as "home base" and will spit out construction materials when needed.
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===Wave Rebel===
===Wave Rebel===
[[File:WaveRebelWiki.png|thumb|left|150px]]
[[File:WaveRebelWiki.png|thumb|left|150px]]
'''''Present''''' – You can paint a jet ski yellow like a duck, except this isn't the LI jet ski. This is a reskinned Rapid Rider through and through, except that it's using the Tunnel Scout's CFG entry because the Wave Master uses the Rapid Rider's entry. The Wave Rebel is a bit faster than the Rapid Rider but still only holds one material. The picture here is not final; the colours will be changed.
'''''Future''''' –  
The raiders realized they needed a way to transport small amounts of resources across bodies of water without risking the Command Ships. Eventually, one cadet found an old island vacation brochure with some advertisements for recreational watercraft. The design was copied and soon built. After a successful test, the raiders sent their little piece of island fun back in time.
{{clear}}
{{clear}}
===Wave Master===
===Wave Master===
[[File:WaveMasterReloadedWiki.png|thumb|left|150px]]
[[File:WaveMasterReloadedWiki.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
This is the only vehicle that can drill (non-lazer) rock faces that meet the water. Because of this unique feature, you should be on the lookout for drillable rock that you wouldn't be able to reach otherwise. It can be teleported for either two or three spheres.
These speedboats are used for basic water patrols. They aren't always equipped with weapons, but the existing mount allowed the raiders to fit one of the command ship's lasers there. This turned out to be quite convenient for drilling walls from the water where vehicles and soldiers can't reach.
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==Land Vehicles==
==Land Vehicles==
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[[File:HeadlightsSkype.png|thumb|left|150px]]
[[File:HeadlightsSkype.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
Remember the buggy you could build in Lego Island? The Time Raiders have converted a bunch of these for mining operations and offer further engine and defense upgrades. It holds two materials but is very fast. If attacked by monsters, the cargo will fall out. It can be teleported for a single sphere.
This is a basic "gator"-style vehicle that is typically used to cart supplies around a base. It is useful anywhere you go. The bed is not covered, so violent bumps could cause it to drop its load.
 
'''Upgrades''': Speed
'''Upgrades''': Speed and Defense
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{{clear}}
===Digtank===
===Malachite Muncher===
[[File:Digtankv2wiki.png|thumb|left|150px]]
[[File:Digtankv2wiki.png|thumb|left|150px]]
'''''Future''''' –  
'''''Future''''' –  
This is a small tank with a transparent canopy and a medium-sized drill. It's the only traditionally-styled vehicle that can get through Hard Walls, but it takes almost half a minute. As it is in development in the present time, it retains a few elements of the present vehicles, such as the drill being powered by an energy crystal. You may not have access to one in every level, which means Hard Walls may be impossible to break through without an Upgrade Tower. It can be teleported for two spheres.
Though the Time Raiders were carrying some mining tools to resupply the lost Rock Raiders, they did not have any purpose-built mining vehicles. After many months, the raiders were able to construct a small mining vehicle with parts from their combat vehicles, such as the Hematite Howitzer and the Unraveler. As a result, this vehicle is only available from the future.


'''Upgrades''': Offense
'''Upgrades''': Offense
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[[File:BulldozerWiki.png|thumb|left|150px]]
[[File:BulldozerWiki.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
Bulldozers are necessary to shovel rubble in this game as raiders will be unable to clear rubble by themselves. It's essentially a tiny Loader Dozer. The driver will not float out of the driver's seat during the shoveling animation. It can be teleported for three spheres, but most missions start with at least one.
Clearing a path is important both on the battlefield and in deep caverns. This humble utility vehicle turned out to be extremely important, as the Time Raiders never packed shovels when responding to the LMS Explorer's distress call! It is the only thing that can clear rubble. Most missions will start with at least one.


'''Upgrades''': Defense
'''Upgrades''':  
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{{clear}}
===Howitzer===
===Hematite Howitzer===
[[File:HowitzerWiki.png|thumb|left|150px]]
[[File:HowitzerWiki.png|thumb|left|150px]]
'''''Future''''' –  
'''''Present''''' –  
This is a large tank that is only useful for defense, as it is the slowest vehicle in the Time Raiders' inventory. It is the first tracked vehicle, and the tracks have been confirmed to work in-game. It's bigger than the Power Station, and the cannons are almost as long as two tiles. It can be teleported for eight spheres.
These quad-tracked self-propelled guns are the Time Raiders' main artillery pieces. Normally it launches plasma balls with a ballistic trajectory, but it has been retuned to fire a weak direct laser in order to work inside of the asteroids. You wouldn't want to blow up the whole place from the inside!


'''Upgrades''': Offense, Scanner
'''Upgrades''': Offense, Scanner
{{clear}}
{{clear}}
===Armoured Transport Truck===
===Armored Transport Truck===
[[File:ArmoredTransportTruckWiki.png|thumb|left|150px]]
[[File:ArmoredTransportTruckWiki.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
This is a large six-wheeled truck with a decently-sized cargo hold and armour plating. It is very tough against landslides, and cargo can't fall out. It should hold six materials maximum, since the code is preventing me from having eight at a time. Initially the truck doesn't have that much armour, but the defense upgrade gives it so much that it becomes immune to landslides but can barely move (0.1 blocks per second). The engine upgrade negates that and boosts speed if the defense upgrade is not installed. It can be teleported for four spheres and possibly some protoss.
These solid and silently running trucks are usually used for reconnaissance and as spotters for artillery units. They can be used as small personnel carriers in a pinch, but they are better suited to carrying supplies while in the caverns. The rugged design protects them from landslides.


'''Upgrades''': Speed, Defense, Scanner (it has two seats, it should have a scanner even if it's crap)
'''Upgrades''': Speed, Defense, Scanner
{{clear}}


===Assault Cruiser===
===Assault Cruiser===
[[File:AssaultingTheWikiWithTenaciousTenacity.png|thumb|left|150px]]
[[File:AssaultingTheWikiWithTenaciousTenacity.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
The Assault Cruiser is a turbojet hovercraft with Monster Busters attached to it to help defend against aquatic monsters, and thus it's not useful for drilling walls that lie on a river bank. Due to the AI wanting to deposit carried vehicles into the Command Ships, it has lost its ability to carry vehicles. As it is a hovercraft, it can travel over both land and water but, due to how the game treats amphibious vehicles, it uses the Landing Pad to teleport in. In order to teleport it you will still need a Docks. It can be teleported for six spheres.
These hovercrafts are modified civilian rescue crafts that sacrifice cargo capacity for combat ability. Two laser turrets are fitted where propellers are usually mounted, so large turbojets were installed in the cargo bay. It has a scanning computer that can be used by a co-pilot.


'''Upgrades''': Scanner
'''Upgrades''': Scanner
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===Pyrite Punisher===
===Pyrite Punisher===
'''''Future''''' –  
'''''Present''''' –  
This is a small mech on a tank base that punches through walls. It's very quick to move once you upgrade it to bipedal legs but a few punches will take out most walls. Seams and Hard Walls take more punishment. Though its use is restricted, it is found much more often than the Unraveler and can be teleported in later missions. It can be teleported for five spheres and possibly some protoss.
These mobile suits act as vanguards for the Time Raiders' infantry forces. Their multi-spectral lasers can be refitted to work in combat or utility roles. Luckily, this allows them to mine rock walls while keeping some combat potential. Unfortunately, the crystal count is quite high.


'''Upgrades''': Speed, Offense, Defense
'''Upgrades''':  
{{clear}}
{{clear}}
===Unraveler===
===Unraveler===
[[File:UnravelerWiki.png|thumb|left|150px]]
[[File:UnravelerWiki.png|thumb|left|150px]]
'''''Present''''' –  
'''''Present''''' –  
This is the four-legged mech with drills for arms and a laser eye. A symbol of Time Raiders, it can repair a time stream just by existing, but it can take it down just as quickly. In-game, it will only be supplied in a few missions where extreme danger or plenty of Hard Walls are expected. It cannot be teleported, but it leaves behind about twenty spheres if teleported out. Since it acts like a mobile Support Station, doing that may make the level you're playing extremely difficult to complete.
This is the Time Raiders' flagship mech. It has many adapable mounting points for different weapons or tools. Luckily, it can fit the spare drills that were meant for the Rock Raiders' mining vehicles. It is one-of-a-kind, so The Wizard will only let you use it when necessary. It also has a hidden feature that is not immediately apparent...


[[Category:Time Raiders|Vehicles]]
[[Category:Time Raiders|Vehicles]]

Revision as of 21:14, 9 October 2018

This article is about a game mod for LEGO Rock Raiders. The contents of this page are not relevant to the original game or to do with official media.

Time Raiders features all-new vehicles, some of which serve completely new purposes. Additionally, every vehicle that can reach the Upgrade Tower has a unique upgrade, which can range from a rollcage to a mining laser or even an additional boost to another upgrade. For example, if a vehicle has an engine upgrade, its unique upgrade could give it yet another engine upgrade. Additionally, vehicle costs here are not final and may be tweaked for balance. There are also stylistic differences between many of the vehicles, which is due to the future raiders sending their more advanced – and thus, more powerful and restricted – equipment into the past. The distinction between present and future will be made below.

Command Ships

Please note that Command Ships cannot be upgraded like traditional vehicles. Their capabilities may differ depending on the mission.

Schneider's Command Ship

SchneiderCSv2.png

Present – A Command Ship is a versatile and volatile craft that is used specifically for infiltration. While it is quite small, it acts as both a command-and-control station and as a teleportation beacon. It has a small laser used mostly as a last resort.

In gameplay, a command ship can move around (sometimes) and thus be used like a vehicle. This is convenient for when there are materials far away and you don't want your raiders to run miles to retrieve them. Since it floats, it can go over water and lava and can't be attacked very easily. If the Command Ship is destroyed or is teleported out of the cavern, the mission is instantly failed, so try to protect it. It should be noted that the assumed position of a Command Ship is set when a raider, creature, or vehicle first sets a path to go to it. If the ship is moving, raiders will set down materials at the spot where the ship was when they picked up the material, and creatures can attack thin air and hit the ship.

Jacred's Command Ship

JacShipV2wiki.png

Present – While this is identical to Schneider's command ship in functionality, Jacred can sometimes have limited autonomy in-game. There are a few missions where the player can take direct control of him. If both command ships are present in a level, the closest one will be treated as "home base" and will spit out construction materials when needed.

Glaven's Command Ship

Past – This Command Ship looks like it belongs in the U.F.O. theme, which is partly true as parts of it were salvaged from a wrecked Cyber Saucer nearly forty years ago. The front half of the ship is a large, powerful beam weapon which has probably lead to the long life of this ship, but since the hull has never once been upgraded, it's a wonder it has lasted this long at all.

Aquatic Vehicles

Wave Rebel

WaveRebelWiki.png

Future – The raiders realized they needed a way to transport small amounts of resources across bodies of water without risking the Command Ships. Eventually, one cadet found an old island vacation brochure with some advertisements for recreational watercraft. The design was copied and soon built. After a successful test, the raiders sent their little piece of island fun back in time.

Wave Master

WaveMasterReloadedWiki.png

Present – These speedboats are used for basic water patrols. They aren't always equipped with weapons, but the existing mount allowed the raiders to fit one of the command ship's lasers there. This turned out to be quite convenient for drilling walls from the water where vehicles and soldiers can't reach.

Land Vehicles

Slimy Slug

Present – The first custom vehicle mod deserves a place here. It is found as an easter egg on some levels. It cannot be teleported, but if teleported out, it leaves a single sphere.

Transport Buggy

HeadlightsSkype.png

Present – This is a basic "gator"-style vehicle that is typically used to cart supplies around a base. It is useful anywhere you go. The bed is not covered, so violent bumps could cause it to drop its load. Upgrades: Speed

Malachite Muncher

Digtankv2wiki.png

Future – Though the Time Raiders were carrying some mining tools to resupply the lost Rock Raiders, they did not have any purpose-built mining vehicles. After many months, the raiders were able to construct a small mining vehicle with parts from their combat vehicles, such as the Hematite Howitzer and the Unraveler. As a result, this vehicle is only available from the future.

Upgrades: Offense

Bulldozer

BulldozerWiki.png

Present – Clearing a path is important both on the battlefield and in deep caverns. This humble utility vehicle turned out to be extremely important, as the Time Raiders never packed shovels when responding to the LMS Explorer's distress call! It is the only thing that can clear rubble. Most missions will start with at least one.

Upgrades:

Hematite Howitzer

HowitzerWiki.png

Present – These quad-tracked self-propelled guns are the Time Raiders' main artillery pieces. Normally it launches plasma balls with a ballistic trajectory, but it has been retuned to fire a weak direct laser in order to work inside of the asteroids. You wouldn't want to blow up the whole place from the inside!

Upgrades: Offense, Scanner

Armored Transport Truck

ArmoredTransportTruckWiki.png

Present – These solid and silently running trucks are usually used for reconnaissance and as spotters for artillery units. They can be used as small personnel carriers in a pinch, but they are better suited to carrying supplies while in the caverns. The rugged design protects them from landslides.

Upgrades: Speed, Defense, Scanner

Assault Cruiser

AssaultingTheWikiWithTenaciousTenacity.png

Present – These hovercrafts are modified civilian rescue crafts that sacrifice cargo capacity for combat ability. Two laser turrets are fitted where propellers are usually mounted, so large turbojets were installed in the cargo bay. It has a scanning computer that can be used by a co-pilot.

Upgrades: Scanner

Pyrite Punisher

Present – These mobile suits act as vanguards for the Time Raiders' infantry forces. Their multi-spectral lasers can be refitted to work in combat or utility roles. Luckily, this allows them to mine rock walls while keeping some combat potential. Unfortunately, the crystal count is quite high.

Upgrades:

Unraveler

UnravelerWiki.png

Present – This is the Time Raiders' flagship mech. It has many adapable mounting points for different weapons or tools. Luckily, it can fit the spare drills that were meant for the Rock Raiders' mining vehicles. It is one-of-a-kind, so The Wizard will only let you use it when necessary. It also has a hidden feature that is not immediately apparent...