Difference between revisions of "Rock types"

From RRU Knowledge Base
Line 9: Line 9:


==Rock types==
==Rock types==
{{Color sample|#B5FF00}}{{Color sample|#9C4108}}{{Color sample|#FFFF00}}{{Color sample|#29004A}}{{Color sample|#002CB5}}{{Color sample|#FF5900}}{{Color sample|#BDBEBD}}{{Color sample|#9C9A00}}{{Color sample|#FFFF00}}
{{Color sample|#29004A}}{{Color sample|#002CB5}}{{Color sample|#FF5900}}{{Color sample|#BDBEBD}}{{Color sample|#9C9A00}}{{Color sample|#FFFF00}}
 
{{Color sample|#6B0000}}
{{Color sample|#B5FF00}}{{Color sample|#9C4108}}{{Color sample|#FFFF00}}{{Color sample|#6B0000}}


FFCF00
FFCF00
Line 64: Line 63:


===Energy Crystal Seam===
===Energy Crystal Seam===
[[File:Rock20.png|thumb|Energy Crystal Seam]]
'''Energy Crystal Seams''' are a rock type that yield a total of four [[Energy Crystal]]s while being drilled. It takes forty seconds for a Rock Raider to drill. On the radar panel, Energy Crystal Seams appear as {{Color sample|#B5FF00}} whether exposed or hidden.
Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of <code>0A 00</code> in the Windows version; the rock type is not used in the PlayStation version
===Ore Seam===
===Ore Seam===
[[File:Rock40.png|thumb|Ore Seam]]
'''Ore Seams''' are a rock type that yield a total of four pieces of [[Ore]] while being drilled. On the radar panel, Ore Seams appears as {{Color sample|#9C4108}} whether exposed or hidden.
Ore Seams are designated in the Terrain map with a hexadecimal value of <code>08 00</code> in the Windows version; the rock type is not used in the PlayStation version
===Recharge Seam===
===Recharge Seam===
[[File:Rock67.png|thumb|Recharge Seam]]
''Recharge Seams'' are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring [[drained Energy Crystal]]s to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the [[Power Station]] for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes [[landslides]] or if [[Monsters]] emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar panel, Recharge Seams appear as {{Color sample|#FFFF00}} whether exposed or hidden.
Recharge Seams are designated in the Terrain map with a hexadecimal value of <code>0B 00</code> in the Windows version; the rock type is not used in the PlayStation version
<!--
<!--


Line 78: Line 92:
'''Energy Crystal Seams''' yield a total of four Energy Crystals when drilled. Dynamiting a Seam only releases one Energy Crystal and cannot be dynamited again.  The Seams appear bright Green under the Radar.
'''Energy Crystal Seams''' yield a total of four Energy Crystals when drilled. Dynamiting a Seam only releases one Energy Crystal and cannot be dynamited again.  The Seams appear bright Green under the Radar.


'''Designation in Map File:'''
* Energy Crystal seams  are designated in the Surf.map file with the HEX value 0A 00.




Line 88: Line 99:




'''Designation in Map File:'''
* Ore Seams are designated in the Surf.map file with the HEX value 08 00.
=== Recharge Seams ===
[[File:Recharge_Seam.png|200px|thumb|A Recharge Seam]]
'''Recharge Seams''' contain a very rare, hard, and sparkling gem. These walls cannot be drilled, but [[Rock Raider|Rock Raiders]] can bring drained [[Energy Crystals]] there to recharge.  Recharge Seams appear Yellow under the Radar.  They can occasionally cause [[Landslides]] or contribute to [[Cave-Ins]], which can be problematic as they cannot be [[Reinforced Walls|reinforced]] or drilled. However, if the walls on either side are destroyed the Recharge Seam will collapse, but still retain the sparkly effect as well as preventing anything from passing through.
'''Designation in Map File:'''
* Recharge Seams are designated in the Surf.map file with the Hex-Editing Program|HEX value 0B 00.
-->
-->

Revision as of 19:17, 27 September 2017

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

These are the various kinds of rock (or as they are frequently referred to, walls).

As opposed to Ground Types, walls surround the Level and under most circumstances, cannot be traversed. Any type of wall except Seams and Solid Rock can be turned into Reinforced Walls, and every wall except Solid Rock and Recharge Seams can be mined. All walls are designated in the Surf.map file.

Rock types

FFCF00 00FF00 FF0000

Dirt

Dirt

Dirt is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the radar panel, Dirt appears as when exposed, and when hidden.

Dirt is designated in the Terrain map with a hexadecimal value of 04 00 or 05 00 in the Windows version, and with a value of 02 00 in the PlayStation version.

In other languages

  • Dutch: Gruis

Loose Rock

Loose Rock

Loose Rock is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar panel, Loose Rock appears as when exposed, and when hidden.

Loose Rock is designated in the Terrain map with a hexadecimal value of 03 00 in both the Windows version and the PlayStation version.

In other languages

  • Dutch: Los Steen

Hard Rock

Hard Rock

Hard Rock is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the Small Digger and Granite Grinder take a very long time to mine it. Only dynamite, the Chrome Crusher's drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar panel, Hard Rock appears as when exposed, and when hidden.

Hard Rock is designated in the Terrain map with a hexadecimal value of 02 00 in the Windows version, and with a value of 04 00 in the PlayStation version.

In other languages

  • Dutch: Hard Steen
  • German: Hartes Gestein

Solid Rock

Solid Rock

Solid Rock is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar panel, Solid Rock appears as when exposed, and when hidden.

Solid Rock is designated in the Terrain map with a hexadecimal value of 01 00 in the Windows version, and with a value of 05 00 in the PlayStation version.

In other languages

  • Dutch: Massief steen
  • Swedish: Fast berg

Soil

Soil

Soil is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".

Soil was likely meant to be designated with a hexadecimal value of 05 00 in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.

Energy Crystal Seam

Energy Crystal Seam

Energy Crystal Seams are a rock type that yield a total of four Energy Crystals while being drilled. It takes forty seconds for a Rock Raider to drill. On the radar panel, Energy Crystal Seams appear as whether exposed or hidden.

Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of 0A 00 in the Windows version; the rock type is not used in the PlayStation version

Ore Seam

Ore Seam

Ore Seams are a rock type that yield a total of four pieces of Ore while being drilled. On the radar panel, Ore Seams appears as whether exposed or hidden.

Ore Seams are designated in the Terrain map with a hexadecimal value of 08 00 in the Windows version; the rock type is not used in the PlayStation version

Recharge Seam

Recharge Seam

Recharge Seams are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring drained Energy Crystals to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the Power Station for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes landslides or if Monsters emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar panel, Recharge Seams appear as whether exposed or hidden.

Recharge Seams are designated in the Terrain map with a hexadecimal value of 0B 00 in the Windows version; the rock type is not used in the PlayStation version