Difference between revisions of "LEGO Rock Raiders: Community Edition"

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{{italic title|''LEGO Rock Raiders'': Community Edition}}{{wip}}
{{italic title|''LEGO Rock Raiders'': Community Edition}}
{{Game mod|game=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]|platform=Windows}}
{{Game mod|game=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]|platform=Windows}}



Revision as of 16:44, 13 April 2019

This article is about a game mod for LEGO Rock Raiders. The contents of this page are not relevant to the original game or to do with official media.


LEGO Rock Raiders: Community Edition is an unofficial patch for LEGO Rock Raiders for Windows.

Exe Patch Version Notes

v1.0 Preview 1

All Changes
  • New Resolutions support: 800x600, 1024x768, 1280x1024, 1280x960, 1366x768, 1440x900, 1600x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200
  • New EXE Parameters: -resw <value> & -resh <value>
  • Updated Mode Select Window Layout and Win32 Style.
  • Updated Game Icon.
  • Mode Select now appears in taskbar and is topmost.
  • Enabled game window Minimize button.
  • Loads up to 100 WAD files (from 10)
  • Plays music from folder instead of CD.
  • Music now plays in random order.
  • Fixed Build Panel crash when using more than 11 building icons.
  • Man Teleport queue maximum increased to 20 (from 9)
  • Support for up to 12 RockFallStyles (from 4)
  • Set Crystal Colour on a per-level basis (previously not possible)
  • Set Next & Back button positions for Briefing Panel (previously not possible)
  • Generate a random class of monster on wall collapse (per level, per your selection) instead of only Small * * Spiders! (Makes it possible to generate new monsters into the game without manual level placement).
  • CD Music Status check removed. Stops micro lockups associated with it.
CFG Specific
  • New Property Levels::<level name>::PowerCrystalRGB 000:000:000
  • New Property Levels::<level name>::GenerateObjects <comma seperated object names>
  • New Property CE::BiefingPanel::BackButtonPos <x>,<y>
  • New Property CE::BiefingPanel::NextButtonPos <x>,<y>
  • Defunct Property Main::CDTracks
  • Defunct Property Main::CDStartTrack

WAD Patches

These WAD Patches are patches designed to go with Community Edition.

  • Community Edition Core
  • HD Loadscreens
  • Resolutions Pack

Todo List

This list is a list of potential things that may be changed and/or fixed in future versions, but are still undergoing research.

Unsorted

  • Vehicle damage from monsters is always -10.
  • Main Menu Back button pressed image and tooltip voice don't work.
  • Increase game speed beyond 3x.
  • Main Menu mouse scrolling not working beyond 480px.
  • Vehicles always teleport out and will not use an explosion activity.
  • Info panel(Encyclopedia) button does not work.
  • Cannot configure electric fence collection as a priority.
  • Some sounds listed first in certain .cfg lines do not play.
  • Spider webs appear in an animation loop when placed in hidden caves; object behaves as though it does not exist.
  • Investigate SeeThroughWalls cfg property.
  • Add NERPs functions for Ore Refinery, certain vehicles, radar panel buttons, and the left anim advisor.
  • Soil wall type is disabled.
  • StartFP property used in levels is extremely glitchy.
  • Investigate AI map type.

Potential Memory Issues

  • UpgradeTypes limited to 80 before crash.


Completed

  • Lava Monster breaks into Tiny Rock Monster instead of Tiny Lava Monster. (Added new properties to change split object, see v1.0)
  • Rock Raider damage from monsters is always -10. (Added new property to change, see v1.0)
  • Adding more than 4 rock fall types crashes the loader.
  • Load more than 11 Build Menu Panel Backgrounds.