Difference between revisions of "Debug mode"

From RRU Knowledge Base
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| Views a scene from the game for a second (locations can be seen [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=523037 here]) REPLACE THIS WITH A GALLERY BUILT INTO THE WIKI SOMETIME
| Views a scene from the game for a second (locations can be seen [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=523037 here]) REPLACE THIS WITH A GALLERY BUILT INTO THE WIKI SOMETIME. Note that each number requires two keys to be pressed.
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Revision as of 01:13, 14 August 2017

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Debug keys are special keyboard shortcuts in video games that allow the game programmers to test things quickly in-game.

LEGO Island

Debug keys in LEGO Island can be activated by typing 'ogel' during gameplay. Once activated, you can press the keys below to use debugging features:

Key Effect
A Brings the player to the diving cutscene
C+[00-69] Views a scene from the game for a second (locations can be seen here) REPLACE THIS WITH A GALLERY BUILT INTO THE WIKI SOMETIME. Note that each number requires two keys to be pressed.
D Moves the viewpoint down
F Switches to lower quality graphics with less polygons
G+1 After the Brickster has escaped, causes a skateboard to appear on the island and let the player fly around. If the player does not get on the skateboard quickly or the Brickster has not escaped, the game will crash
G+[2-5] Views a cutscene from the game (2: Brickster escaping, 3: Helicopter shooting tutorial, 4: Good ending, 5: Bad ending)
H Switches to higher quality graphics with more polygons
L+[0-1] Changes the lighting based on the direction you are facing
N Locks the screen into place
P Toggles the appearance of plants and lampposts
S Toggles music (when toggling on, entering or leaving a building is needed to re-enable)
U Moves the viewpoint up
V+A Plays each interaction in order
X Switches to normal quality graphics
Tab Shows the games frame rate.
Number pad / Switches the players character to the Brickster (click buildings and plants to destroy them, clicking the pizzeria crashes the game)
Number pad * Switches the player to the next character (in the order of: Pepper, Mama, Papa, Laura, Nick)
The following keys only work if G+1 is activated
I Turns the camera downwards
J Turns the camera clockwise
K Turns the camera counter-clockwise
M Turns the camera upwards

LEGO Rock Raiders

Debug keys in the Windows version of LEGO Rock Raiders can be used during a level...

The quickest way to enable debug mode is to run the game using the -programmer parameter option. The -debug parameter only enables some - if any - of the debug keys (find out which).

Debug Mode can also be activated by editing the Lego.cfg file. This method reliable activates all available debug keys.

1. Extract LegoRR1.wad.

2. Open Lego.cfg.

3. Go to line 115.

4. Change AllowDebugKeys FALSE to AllowDebugKeys TRUE.

5. Save, and rebuild LegoRR1.wad.

Below is a list of Debug keys discovered by Rock Raiders United.

Key Effect
F6 Turns fall-in mode on/off. When off, landslides will only occur at areas specified in the fallin map
F11 Disable all building and vehicle prerequisites
F12 No NERPS (Disable Mission Objective)
Shift+A A Rock Raider will get a Sonic Blaster from the Tool Store and place it at mouse cursor (However, this creates a landslide.)
Left Ctrl+D Lose level
Left Ctrl+F Toggle frame rate monitor on or off
Left Ctrl+G Toggle memory monitor on or off
Left Ctrl+S Instantly win level. (However, it affects sound.)
Right Ctrl+S Lose level because "Too many Energy Crystals have been stolen for you to be able to complete this mission." (This also affects sound.)
Left Shift+U Triggers Advisor_Anim_Point_N. (Also See: The Advisor section of Lego.cfg)
Right Shift+U Will end a looping advisor animation if one is playing
Spacebar+Esc Quits the game when in a level
1 Selected Rock Raider goes to 1st person view. (Menu Doesn't Change.)
2 Selected Rock Raider goes to 2nd person view. (Menu Doesn't Change.)
3 Selected Rock Raider goes to 3nd person view. (Menu Doesn't Change.)
4 When a unit is selected, it will snap the radar to track it
5 Makes cursor light grow/shrink. If a unit that changes its model when upgraded selected, it will change the first number in the upgrade code. This will change the model, but it does not appear to grant it that upgrade
6 Affects the cursor light in some way. If a unit that changes its model when upgraded selected, it will change the second number in the upgrade code. This will change the model, but it does not appear to grant it that upgrade
7 If a unit that changes its model when upgraded selected, it will change the third number in the upgrade code. This will change the model, but it does not appear to grant it that upgrade
8 If a unit that changes its model when upgraded selected, it will change the fourth number in the upgrade code. This will change the model, but it does not appear to grant it that upgrade
9 Decrease 3D sound fall off
0 Add 3D sound fall off
A Creates a landslide at mousepoint. This key is also known to generate materials from the Cryore map. The modifier must switch between blocks very fast and tap "A" repeatedly. This also happens in front of a Crystal/Ore seam. (?)
B Pushes any Rock Raider or Monster at mousepoint left
E Makes a monster emerge from any wall at mousepoint except Solid Rock
F Take 40 points of health off any unit(s) selected
H Creates a spiderweb at mousepoint in a tunnel 1 tile wide
J Creates Electric Fence at mousepoint (same placement rules as normal Electric Fence)
L Instantly exit level
M Toggle music on or off
O Decrease oxygen level
R Makes cursor light "dance" with movement
S Toggle sound on or off
Y Triggers the CrystalFound InfoMessage, which's "Goto" button points to the far north-west area of map, although this does not create a crystal there, if at all
Z Makes selected Rock Raider eat in 1st person, shakes screen in 3rd person. If the Rock Raider is selected it will both shake the screen AND make him eat a sandwich
Num 3 Destroys any rock at mousepoint, except border rock. (NOTE: Some Laptops may not have this key)(Note, This seems to only remove the connections between rocks, and turns Solid Rock on the radar pink)
Num 7 Set game speed to maximum
Num 8 Decrease game speed
Num 9 Increase game speed
End Toggle power to the currently selected building on or off
Num Delete Destroys any rock at mousepoint except border rock. (This works correctly)
Non-Debug Keys
Esc Go to pause menu
P Go to pause menu
X Strafe right in 1st person. Also works in the Hover Scout, and not necessarily only in 1st person
Z Strafe left in 1st person. Except that if the debug keys are enabled your raider will eat a sandwich. (Not in vehicles)