Difference between revisions of "Talk:LEGO Island/to do"

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# Staff (April 1999). "The Numbers Game". ''[[Wikipedia:PC Gamer#PC Gamer US|PC Gamer US]]''. Volume 6, Number 4. p. 50. '''Usage:''' From Wikipedia: "In 1998, it climbed to the seventh spot on the charts, with an additional 404,858 sales. Its revenue in 1998 alone was over $10.2 million."
# Staff (April 1999). "The Numbers Game". ''[[Wikipedia:PC Gamer#PC Gamer US|PC Gamer US]]''. Volume 6, Number 4. p. 50. '''Usage:''' From Wikipedia: "In 1998, it climbed to the seventh spot on the charts, with an additional 404,858 sales. Its revenue in 1998 alone was over $10.2 million."
# Staff (April 2000). "Shake Your Money-Maker". ''[[Wikipedia:PC Gamer#PC Gamer US|PC Gamer US]]''. Volume 7, Number 4. p. 32. '''Usage:''' From Wikipedia: "The following year, it dropped to the 15th position on the annual sales charts, with 309,698 units sold."
# Staff (April 2000). "Shake Your Money-Maker". ''[[Wikipedia:PC Gamer#PC Gamer US|PC Gamer US]]''. Volume 7, Number 4. p. 32. '''Usage:''' From Wikipedia: "The following year, it dropped to the 15th position on the annual sales charts, with 309,698 units sold."
# Uhl, Will (October 2015). "[https://archive.org/stream/PC_Gamer_October_2015_UK#page/n15/mode/2up Devs at Work, Kids at Play: How trailblazing developers challenged young players to think and learn]". ''[[Wikipedia:PC Gamer|PC Gamer]]''. Issue 283. [[wikipedia:Future US|Future US]]. '''Usage:''' Words from Wes, talks about Lego Island in 2015.

Revision as of 03:54, 30 April 2018

The following references may be useful when improving this article in the future:

  1. Hale, Constance (1 December 1997). "Street Cred". Wired. Condé Nast Publication. Archived from the original on 10 February 2016.
  2. Zucaro, Lou (27 August 1997). "Our Trip to LEGO Island". LUGNET. Archived from the original on 20 July 2008. Usage: Pre-release information.
  3. "An Interview with Wes Jenkins". Video Game Flashback. Usage: Information from Wes Jenkins about development of this game and its sequel, and working with Mindscape.
  4. Revely-Calder, Cal (26 April 2018). "Revisiting the Long-Forgotten Proto-Open World of Lego Island " USgamer.
  5. "アメリカの人気CD-ROMタイトルが日本上陸『レゴアイランドの大冒険(だいぼうけん~ブリックスターをつかまえろ!!~』を発売". JustSystems. 4 November 1997. Archived from the original on 27 April 2018. Usage: Japanese release.
  6. Staff (June 1998). "The Smithsonian Institution honors three CD-ROM software titles published by The Learning Company". Information Today. Volume 15, Number 6. Information Today, Inc. Archived from the original on 28 January 2001. Usage: Award.
  7. "The Smithsonian Institution honors three CD-ROM software titles published by The Learning Company." Information Today (via The Free Library). 1 June 1998. Information Today, Inc. Usage: Alternative of the above with more expanded text, mentions the game exists in six languages at the time of publication.
  8. Bertoli, Ben (3 June 2017). "The Influence And Legacy Of Lego Island". Kotaku. Gizmodo Media Group. Usage: Gameplay and development.
  9. Porreca, Ray (2 October 2016). "Lego Island is nineteen and vaporwave approved". Destructoid. ModernMethod.
  10. Uhl, Will (28 September 2015). "The adventure game devs that challenged kids to think and learn". PC Gamer. Future US.
  11. Svensson, Christian (September 1996). "Lego Builds Game Block". Next Generation. No. 21. Imagine Media. p. 24.
  12. "The LEGO Toy Company and Mindscape® Team Up to Create CD-ROM Game". Mindscape. 27 January 1996. Archived from the original on 11 November 1996. Usage: Earliest known announcement of the game.
  13. "The LEGO Group & Mindscape Offer Sneak Preview of First LEGO® CD-ROM Game". Mindscape. September 1997. Archived from the original on 21 January 1998. Usage: Pre-release information.
  14. Colker, David (25 February 1997). "Sites and CD-ROMs Build Up Lego Mania". Los Angeles Times. Usage: May be more useful for a Mindstorms article.
  15. Curtiss, Aaron (16 October 1997). "[hhttp://articles.latimes.com/1997/oct/16/entertainment/ca-43148 Hexen II and Lego Island Have Little in Common, Except Greatness]". Los Angeles Times.
  16. Dunnigan, James F. (2000). Wargames Handbook: How to Play and Design Commercial and Professional Wargames (Third edition). iUniverse. p. xvi. ISBN 9780595155460. Usage: "Sold 909,000 copies" between 1997 and 1999 in the US, 16th (15th according to wikipedia?) best-selling computer game of that time.
  17. "Mindscape Reports Strong Revenues" PC Gamer. 3 February 1998. Future plc. Archived from the original on 18 February 1998. Usage: "Novato, CA-based Mindscape reported record sales in 1997 the company said today, indicating that it had more than doubled its dollars share of the PC game market during the year. Most of the company's success can be attributed to Lego Island, which, according to PC Data figures, was the best-selling PC game for kids during the year. PC Data puts Lego Island's numbers at nearly $12 million in revenues and over 300,000 copies sold." #8 best selling PC game 1/18/98 - 1/25/98."
  18. Loveridge, Sam (22 December 2016). "Which is the best Lego game? We rank the top 15". Digital Spy. Hearst Magazines UK. Usage: Wikipedia seems to think this list calling it the 14th best LEGO game is notable.
  19. "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on 15 June 1998. Usage: "Family/Kids Entertainment Title of the Year" award.
  20. "The Award; Award Updates". Academy of Interactive Arts & Sciences. Archived from the original on 15 June 1998. Usage: "Family/Kids Entertainment Title of the Year" award.
  21. Staff (April 1998). "The Best-Selling Games of 1997". PC Gamer US. Volume 5, Number 4. p. 44. Usage: From Wikipedia: "It was the country's 11th best-selling computer game in 1997, with 323,085 units sold and almost $12 million earned in revenue."
  22. Staff (April 1999). "The Numbers Game". PC Gamer US. Volume 6, Number 4. p. 50. Usage: From Wikipedia: "In 1998, it climbed to the seventh spot on the charts, with an additional 404,858 sales. Its revenue in 1998 alone was over $10.2 million."
  23. Staff (April 2000). "Shake Your Money-Maker". PC Gamer US. Volume 7, Number 4. p. 32. Usage: From Wikipedia: "The following year, it dropped to the 15th position on the annual sales charts, with 309,698 units sold."
  24. Uhl, Will (October 2015). "Devs at Work, Kids at Play: How trailblazing developers challenged young players to think and learn". PC Gamer. Issue 283. Future US. Usage: Words from Wes, talks about Lego Island in 2015.