Difference between revisions of "Surface types"

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m (Lava in a hidden cavern shows up the same as ground on the radar)
 
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'''Ground''' is the default surface type.
'''Ground''' is the default surface type.


On the radar screen, Ground, here called the '''Cavern Floor''', appears as extremely dark purple {{Color sample|#29004A}} when exposed, and dark red {{Color sample|#6B0000}} when hidden.
On the radar screen, ground, here called the '''Cavern Floor''', appears as extremely dark purple {{Color sample|#29004A}} when exposed, and dark red {{Color sample|#6B0000}} when hidden.


In the Windows version of ''LEGO Rock Raiders'', Ground is designated in the [[Predug map]] with a hexadecimal value of <code>01&nbsp;00</code> when exposed and <code>02&nbsp;00</code> when hidden; in the PlayStation version, it is designated in the [[Terrain map]] with a value of <code>01&nbsp;00</code>.
In the Windows version of ''LEGO Rock Raiders'', ground is designated in the [[Predug map]] with a hexadecimal value of <code>01&nbsp;00</code> when exposed and <code>02&nbsp;00</code> when hidden; in the PlayStation version, it is designated in the [[Terrain map]] with a value of <code>01&nbsp;00</code>.


===Names in other languages===
===Names in other languages===
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==Water==
==Water==
On the radar screen, water appears as blue {{Color sample|#002CB5}} whether exposed or hidden.
On the radar screen, water appears as blue {{Color sample|#002CB5}} when exposed.


Water is designated in the Terrain map with a hexadecimal value of <code>09&nbsp;00</code> in the Windows version, and with a value of <code>07&nbsp;00</code> in the PlayStation version.
Water is designated in the Terrain map with a hexadecimal value of <code>09&nbsp;00</code> in the Windows version, and with a value of <code>07&nbsp;00</code> in the PlayStation version.


==Lava==
==Lava==
On the radar screen, lava appears as reddish-orange {{Color sample|#FF5900}} whether exposed or hidden.
On the radar screen, lava appears as reddish-orange {{Color sample|#FF5900}} when exposed.


Lava is designated in the Terrain map with a hexadecimal value of <code>06&nbsp;00</code> in both the Windows version and the PlayStation version.
Lava is designated in the Terrain map with a hexadecimal value of <code>06&nbsp;00</code> in both the Windows version and the PlayStation version.
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==Power Path==
==Power Path==
{{Main|Power Path}}
{{Main|Power path}}


==Slimy Slug Hole==
==Slimy Slug Hole==

Latest revision as of 16:29, 27 December 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Ground

Ground is the default surface type.

On the radar screen, ground, here called the Cavern Floor, appears as extremely dark purple when exposed, and dark red when hidden.

In the Windows version of LEGO Rock Raiders, ground is designated in the Predug map with a hexadecimal value of 01 00 when exposed and 02 00 when hidden; in the PlayStation version, it is designated in the Terrain map with a value of 01 00.

Names in other languages

Language Name Meaning
Korean 한국어
Hangugeo

Water

On the radar screen, water appears as blue when exposed.

Water is designated in the Terrain map with a hexadecimal value of 09 00 in the Windows version, and with a value of 07 00 in the PlayStation version.

Lava

On the radar screen, lava appears as reddish-orange when exposed.

Lava is designated in the Terrain map with a hexadecimal value of 06 00 in both the Windows version and the PlayStation version.

Walls

Rubble

Power Path

Slimy Slug Hole