Difference between revisions of "Surface types"

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==Ground==
==Ground==
[[Image:Ground.jpg|thumb|In-game ground tile.]]
'''Ground''' is the default surface type.
'''Ground''' is the most basic and common Ground Type as it is the place where Rock Raiders walk, bases are built, and battles are fought. The appearance of the ground, as do almost all texture types, differ between different [[Terrains]].  Squares of flat ground can be used for the construction of [[Buildings]] by use of creating [[Power Paths]].  Ground squares can also be turned [[Rubble]] by [[Rock Slides]], [[Cave-Ins]], and [[Monsters]] (if they break Power Paths).  They can also be turned into squares of [[Lava]] by [[Eroding Lava]].  [[Rock Raiders]], [[Slimy Slugs]], [[Monsters]], [[Small Spiders]], and most [[Vehicles]] can only travel on ground (as opposed to Lava and [[Water]]), though certain vehicles are adapted to cross these).


Typical ground appears dark purple on the [[Radar]] in open caverns.
On the radar screen, ground, here called the '''Cavern Floor''', appears as extremely dark purple {{Color sample|#29004A}} when exposed, and dark red {{Color sample|#6B0000}} when hidden.
 
In the Windows version of ''LEGO Rock Raiders'', ground is designated in the [[Predug map]] with a hexadecimal value of <code>01&nbsp;00</code> when exposed and <code>02&nbsp;00</code> when hidden; in the PlayStation version, it is designated in the [[Terrain map]] with a value of <code>01&nbsp;00</code>.
 
===Names in other languages===
{{langtable|ko=땅}}
 
==Water==
On the radar screen, water appears as blue {{Color sample|#002CB5}} when exposed.
 
Water is designated in the Terrain map with a hexadecimal value of <code>09&nbsp;00</code> in the Windows version, and with a value of <code>07&nbsp;00</code> in the PlayStation version.
 
==Lava==
On the radar screen, lava appears as reddish-orange {{Color sample|#FF5900}} when exposed.
 
Lava is designated in the Terrain map with a hexadecimal value of <code>06&nbsp;00</code> in both the Windows version and the PlayStation version.
 
==Walls==
{{Main|Rock types}}
 
==Rubble==
 
==Power Path==
{{Main|Power path}}
 
==Slimy Slug Hole==
 
<!--
Nearly all units and creatures can cross ground.
 
most basic and common Ground Type as it is the place where Rock Raiders walk, bases are built, and battles are fought. The appearance of the ground, as do almost all texture types, differ between different [[Terrains]].  Squares of flat ground can be used for the construction of [[Buildings]] by use of creating [[Power Paths]].  Ground squares can also be turned [[Rubble]] by [[Rock Slides]], [[Cave-Ins]], and [[Monsters]] (if they break Power Paths).  They can also be turned into squares of [[Lava]] by [[Eroding Lava]].  [[Rock Raiders]], [[Slimy Slugs]], [[Monsters]], [[Small Spiders]], and most [[Vehicles]] can only travel on ground (as opposed to Lava and [[Water]]), though certain vehicles are adapted to cross these).


'''Designation in Map File:'''
*In the [[PC game]], ground is defined in [[Dugg.map]] with the [[Hex-Editing Program|HEX]] value 01 00.
*In the [[Playstation game]], ground is defined in [[Terrain.map]] with the [[Hex-Editing Program|HEX]] value 01 00.


==Water==
==Water==
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'''Water''' is found on many maps, and even though [[The Rock Raider|Rock Raiders]] cannot cross it, it will not do damage. Only the [[Rapid Rider]] and the [[Cargo Carrier]] can cross over water, although flying vehicles can go over it.  Water can exist in all [[Terrains]], albeit in a more icy appearing form in [[Ice Caverns]].
'''Water''' is found on many maps, and even though [[The Rock Raider|Rock Raiders]] cannot cross it, it will not do damage. Only the [[Rapid Rider]] and the [[Cargo Carrier]] can cross over water, although flying vehicles can go over it.  Water can exist in all [[Terrains]], albeit in a more icy appearing form in [[Ice Caverns]].


Water appears blue on the Radar in open caverns.


The water in the [[Playstation game]] is identical to the [[PC Game|PC game's]] water in appearance.  However, unlike the PC Game, Rock Raiders can walk through it. Water can be classed as an [[Environmental Threat]], as it damages all Rock Raiders except [[Bandit]].
The water in the [[Playstation game]] is identical to the [[PC Game|PC game's]] water in appearance.  However, unlike the PC Game, Rock Raiders can walk through it. Water can be classed as an [[Environmental Threat]], as it damages all Rock Raiders except [[Bandit]].
'''Designation in Map File:'''
*In the [[PC game]], water in a map is designated in the Surf.map file with the HEX value 09 00.
*In the [[Playstation game]], water is defined in [[Terrain.map]] with the [[Hex-Editing Program|HEX]] value 07 00.


==Lava==
==Lava==
[[Image:Lava.jpg|thumb|Lava in a cavern on [[Planet U]].]]
[[Image:Lava.jpg|thumb|Lava in a cavern on [[Planet U]].]]
'''Lava''' is the hardest and most dangerous ground type to deal with, and requires the use of the [[Tunnel Scout]] (or the [[Tunnel Transport]] in some [[Mods]]) to cross.  The texture for Lava appears roughly the same for all [[Terrain]], although there are some differences in brightness across [[Cavern Types]] (i.e., Lava is brighter in [[Molten Terrain]] and darker in [[Icy Terrain]]).
'''Lava''' or '''magma''' is very dangerous molten rock.
 
Only [[Lava Monster]]s, the [[Tunnel Scout]], and (in the PlayStation game) the [[Tunnel Transport]] can cross Lava.
 
is the hardest and most dangerous ground type to deal with, and requires the use of the [[Tunnel Scout]] (or the [[Tunnel Transport]] in some [[Mods]]) to cross.  The texture for Lava appears roughly the same for all [[Terrain]], although there are some differences in brightness across [[Cavern Types]] (i.e., Lava is brighter in [[Molten Terrain]] and darker in [[Icy Terrain]]).


Lava can often be an [[Environmental Threat]] when it is [[Eroding Lava|eroding]] land.  No matter the locale, lava is tremendously dangerous and is avoided religiously by any [[The Rock Raider|Rock Raiders]] working near it. Conditions near Lava are typically harsh.  Even when Lava isn't eroding, [[Rock Raider|Rock Raiders]] can still injure themselves by stepping in it accidentally.  
Lava can often be an [[Environmental Threat]] when it is [[erosion]] land.  No matter the locale, lava is tremendously dangerous and is avoided religiously by any [[The Rock Raider|Rock Raiders]] working near it. Conditions near Lava are typically harsh.  Even when Lava isn't eroding, [[Rock Raider|Rock Raiders]] can still injure themselves by stepping in it accidentally.  


Basic lava appears a reddish-orange on the Radar in open caverns.


In the [[Playstation game]], lava does ''severe'' damage to anything that gets near it, destroying a vehicle or depleting a [[The Rock Raider|Rock Raider's]] [[Shield]] almost instantly. Because of this, the lava here is more realistic, since it appears to be much hotter.
In the [[Playstation game]], lava does ''severe'' damage to anything that gets near it, destroying a vehicle or depleting a [[The Rock Raider|Rock Raider's]] [[Shield]] almost instantly. Because of this, the lava here is more realistic, since it appears to be much hotter.
'''Designation in the Map File:'''
*In the [[PC game]], basic lava in a map is designated in the [[Surf.map]] file with the [[Hex-Editing Program|HEX]] value 06 00.
*In the [[Playstation game]], it is defined in [[Terrain.map]] with the [[Hex-Editing Program|HEX]] value 06 00.


==Walls==
==Walls==
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Rubble that appears in the map at the beginning of the level is designated in the [[Path.map]] file with the [[Hex-Editing Program|HEX]] value 01 00.
Rubble that appears in the map at the beginning of the level is designated in the [[Path.map]] file with the [[Hex-Editing Program|HEX]] value 01 00.
{{langtable
|ko=파편
}}


==Power Path==
==Power Path==
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Slimy Slug Holes are designated in the [[Dugg.map]] file with the [[Hex-Editing Program|HEX]] value 03 00 for exposed holes and 04 00 for holes in [[Hidden Caverns]].
Slimy Slug Holes are designated in the [[Dugg.map]] file with the [[Hex-Editing Program|HEX]] value 03 00 for exposed holes and 04 00 for holes in [[Hidden Caverns]].
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Latest revision as of 16:29, 27 December 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Ground

Ground is the default surface type.

On the radar screen, ground, here called the Cavern Floor, appears as extremely dark purple when exposed, and dark red when hidden.

In the Windows version of LEGO Rock Raiders, ground is designated in the Predug map with a hexadecimal value of 01 00 when exposed and 02 00 when hidden; in the PlayStation version, it is designated in the Terrain map with a value of 01 00.

Names in other languages

Language Name Meaning
Korean 한국어
Hangugeo

Water

On the radar screen, water appears as blue when exposed.

Water is designated in the Terrain map with a hexadecimal value of 09 00 in the Windows version, and with a value of 07 00 in the PlayStation version.

Lava

On the radar screen, lava appears as reddish-orange when exposed.

Lava is designated in the Terrain map with a hexadecimal value of 06 00 in both the Windows version and the PlayStation version.

Walls

Rubble

Power Path

Slimy Slug Hole