Difference between revisions of "Surface types"

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==Ground==
==Ground==
'''Ground''' is the default surface type.
On the radar screen, ground, here called the '''Cavern Floor''', appears as extremely dark purple {{Color sample|#29004A}} when exposed, and dark red {{Color sample|#6B0000}} when hidden.
In the Windows version of ''LEGO Rock Raiders'', ground is designated in the [[Predug map]] with a hexadecimal value of <code>01&nbsp;00</code> when exposed and <code>02&nbsp;00</code> when hidden; in the PlayStation version, it is designated in the [[Terrain map]] with a value of <code>01&nbsp;00</code>.
===Names in other languages===
{{langtable|ko=땅}}
==Water==
==Water==
On the radar screen, water appears as blue {{Color sample|#002CB5}} when exposed.
Water is designated in the Terrain map with a hexadecimal value of <code>09&nbsp;00</code> in the Windows version, and with a value of <code>07&nbsp;00</code> in the PlayStation version.
==Lava==
==Lava==
==Rock types==
On the radar screen, lava appears as reddish-orange {{Color sample|#FF5900}} when exposed.
 
Lava is designated in the Terrain map with a hexadecimal value of <code>06&nbsp;00</code> in both the Windows version and the PlayStation version.
 
==Walls==
{{Main|Rock types}}
{{Main|Rock types}}
==Rubble==
==Rubble==
==Power Path==
==Power Path==
{{Main|Power path}}
==Slimy Slug Hole==
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Nearly all units and creatures can cross ground.
most basic and common Ground Type as it is the place where Rock Raiders walk, bases are built, and battles are fought. The appearance of the ground, as do almost all texture types, differ between different [[Terrains]].  Squares of flat ground can be used for the construction of [[Buildings]] by use of creating [[Power Paths]].  Ground squares can also be turned [[Rubble]] by [[Rock Slides]], [[Cave-Ins]], and [[Monsters]] (if they break Power Paths).  They can also be turned into squares of [[Lava]] by [[Eroding Lava]].  [[Rock Raiders]], [[Slimy Slugs]], [[Monsters]], [[Small Spiders]], and most [[Vehicles]] can only travel on ground (as opposed to Lava and [[Water]]), though certain vehicles are adapted to cross these).
==Water==
[[Image:Water.jpg|thumb|In-game Water tile]]
'''Water''' is found on many maps, and even though [[The Rock Raider|Rock Raiders]] cannot cross it, it will not do damage. Only the [[Rapid Rider]] and the [[Cargo Carrier]] can cross over water, although flying vehicles can go over it.  Water can exist in all [[Terrains]], albeit in a more icy appearing form in [[Ice Caverns]].
The water in the [[Playstation game]] is identical to the [[PC Game|PC game's]] water in appearance.  However, unlike the PC Game, Rock Raiders can walk through it. Water can be classed as an [[Environmental Threat]], as it damages all Rock Raiders except [[Bandit]].
==Lava==
[[Image:Lava.jpg|thumb|Lava in a cavern on [[Planet U]].]]
'''Lava''' or '''magma''' is very dangerous molten rock.
Only [[Lava Monster]]s, the [[Tunnel Scout]], and (in the PlayStation game) the [[Tunnel Transport]] can cross Lava.
is the hardest and most dangerous ground type to deal with, and requires the use of the [[Tunnel Scout]] (or the [[Tunnel Transport]] in some [[Mods]]) to cross.  The texture for Lava appears roughly the same for all [[Terrain]], although there are some differences in brightness across [[Cavern Types]] (i.e., Lava is brighter in [[Molten Terrain]] and darker in [[Icy Terrain]]).
Lava can often be an [[Environmental Threat]] when it is [[erosion]] land.  No matter the locale, lava is tremendously dangerous and is avoided religiously by any [[The Rock Raider|Rock Raiders]] working near it. Conditions near Lava are typically harsh.  Even when Lava isn't eroding, [[Rock Raider|Rock Raiders]] can still injure themselves by stepping in it accidentally.
In the [[Playstation game]], lava does ''severe'' damage to anything that gets near it, destroying a vehicle or depleting a [[The Rock Raider|Rock Raider's]] [[Shield]] almost instantly. Because of this, the lava here is more realistic, since it appears to be much hotter.
==Walls==
{{Main|Rock types}}
==Rubble==
[[Image:Rubble.jpg|thumb|The four stages of Rubble]]
'''Rubble''' is a pile of dirt and rock that lies on the [[Ground Types|Ground]].  Rubble can typically be [[Mining Tools|Shoveled]] or [[Loader Dozer|Cleared]] for [[Ore]].  Once it has been shoveled, it becomes basic [[Ground]].  [[The Rock Raider|Rock Raiders]] walk slower on this than on any other type of ground.  However, [[Monsters]] walk fastest on rubble.  As you dig through rubble, it will go through four stages, getting seemingly less and less.  Each time it goes through a stage, it typically yields one piece of [[Ore]].  Once it's dug completely, the square turns into basic [[Ground]].
Rubble can form under several different circumstances:
* When a [[Wall]] is drilled (only under this circumstance can rubble yield [[Ore]])
* When a [[Landslide]] or [[Cave-In]] occurs
* When the Player or a [[Monster]] destroys a [[Power Path]]
Rubble appears just the same as normal [[Ground]] under the [[Radar]], a dark purple. The radar, however, still replaces "Cavern floor" with "rubble".
Rubble that appears in the map at the beginning of the level is designated in the [[Path.map]] file with the [[Hex-Editing Program|HEX]] value 01 00.
{{langtable
|ko=파편
}}
==Power Path==
[[Image:Powerpathunpowered.jpg|thumb|In-Game Power Path.]]
A '''Power Path''' is an artificial type of [[Ground Types|Ground]]. It is made using two pieces of [[Ore]], or one [[Building Stud]] by selecting a square of Ground and marking it for power path construction.
It has multiple advantages.  First and foremost, they transfer power between [[Buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  [[Rock Raider|Rock Raiders]] can also run faster on it than on [[ground]] and on [[rubble]].  Another important use is for [[Defense]] against [[Eroding Lava]].  Power Paths, particularly charged ones, which glow a light blue, are very effective at slowing down erosion, which is very useful on the later [[Levels]] with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and the lava will eventually reduce the path to a partially eroded square of ground.
Power paths can be destroyed manually by the player, as well as by [[Threats]] such as [[Monsters]], [[Cave-Ins]], and [[Landslides]].  They can temporarily slow down [[Monsters]] (which, contrary to [[Rock Raiders]] move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power Paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked [[Building|Buildings]] permanently unusable.
They appear a dim grey (if part of a [[Building]]) or dim yellow on the [[Radar]], but turn bright yellow when powered.
[[Image:Powerpathpowered.jpg|thumb|Charged Power Path.]]
Power Paths that appear on the map when the level begins are designated in the [[Path.map]] file  with the [[Hex-Editing Program|HEX]] value 02 00.
==Slimy Slug Hole==
[[Image:SlimySlugHole.jpg|thumb|A Slimy Slug Hole]]
'''Slimy Slug Holes''' are a special kind of [[Ground Type]], where [[Slimy Slugs]] enter and leave the map.  They are found most frequently in [[Rocky Caverns]].  They cannot be selected, built upon, or obstructed in any way.  Several [[Levels]] include Slimy Slug holes without any Slugs emerging.  For Levels that include Slimy Slug Holes, there are usually multiple spread out across the map.  Slimy Slugs will spawn at random in one of these holes.  Slimy Slugs will only emerge from their holes once certain conditions have been met, primarily passing a set number of [[Rock Raider|Rock Raiders]] Teleported or [[Energy Crystals]] collected.  Under many circumstances, Slimy Slugs will often dig back into their holes after emerging.  This will often occur if the hole they exit from is too far away from [[Rock Raiders HQ]].  They will also do this when the player gets near the specified conditions mentioned above.
They are indistinguishable from basic [[Ground]] on the [[Radar]], appearing as dark purple in open caverns.
Slimy Slug Holes are designated in the [[Dugg.map]] file with the [[Hex-Editing Program|HEX]] value 03 00 for exposed holes and 04 00 for holes in [[Hidden Caverns]].
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Latest revision as of 16:29, 27 December 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Ground

Ground is the default surface type.

On the radar screen, ground, here called the Cavern Floor, appears as extremely dark purple when exposed, and dark red when hidden.

In the Windows version of LEGO Rock Raiders, ground is designated in the Predug map with a hexadecimal value of 01 00 when exposed and 02 00 when hidden; in the PlayStation version, it is designated in the Terrain map with a value of 01 00.

Names in other languages

Language Name Meaning
Korean 한국어
Hangugeo

Water

On the radar screen, water appears as blue when exposed.

Water is designated in the Terrain map with a hexadecimal value of 09 00 in the Windows version, and with a value of 07 00 in the PlayStation version.

Lava

On the radar screen, lava appears as reddish-orange when exposed.

Lava is designated in the Terrain map with a hexadecimal value of 06 00 in both the Windows version and the PlayStation version.

Walls

Rubble

Power Path

Slimy Slug Hole