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From RRU Knowledge Base
  • ...ws to store animations. The FLIC animation format was originally developed by [[Wikipedia:Autodesk|Autodesk, Inc.]] for use with [[Wikipedia:Autodesk Ani [[Category:File formats in LEGO Rock Raiders for Windows]]
    481 bytes (71 words) - 20:56, 18 December 2018
  • ...hey are located in LEGO Media/Games/Rock Raiders, or whatever location the game is installed to. ...of the original unmodified LegoRR0.wad and LegoRR1.wad. This can be done by simply copying a pair to a separate location, but it is advisable not to pl
    2 KB (418 words) - 13:28, 20 December 2018
  • ...f preference. Every [[LEGO Rock Raiders missions|mission]] has its own PTL file located in its level folder, and will crash while loading if one does not e These probably need to be sorted by whether they can be used as expressions or responses, but it's sorta ambigu
    6 KB (891 words) - 20:54, 18 December 2018
  • ...ctive]] which is used in the Windows version of [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']]. It consists of a bytecode language that is stored in [[NPL file]]s, each level then has a NERPFile parameter in [[Lego.cfg]] that tells it
    5 KB (778 words) - 14:01, 5 March 2019
  • ...section in [[Lego.cfg]] using the property <code>OListFile</code>, and is by default located within that level's folder. ...ritten with braced sections that are human-readable. The entirety of each file's data is contained within a {{block|Lego*}} section. Each listed object is
    8 KB (1,244 words) - 20:54, 18 December 2018
  • ...and designate various types of markers used for a variety of functions in-game. Multiple map files are stored in every level's folder. They use the filena ...are an older version of the map format or whether they were something used by the original level editor.
    15 KB (2,438 words) - 18:47, 2 August 2020