Difference between revisions of "Rock types"

From RRU Knowledge Base
(aaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!! how many languages was this game released in!!!!!!!!!!!!)
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'''Dirt''' is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the [[radar screen]], Dirt appears as light purple {{Color sample|#AD59EF}} when exposed, and light green {{Color sample|#63CB52}} when hidden.
'''Dirt''' is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the [[radar screen]], Dirt appears as light purple {{Color sample|#AD59EF}} when exposed, and light green {{Color sample|#63CB52}} when hidden.


Dirt is designated in the Terrain map with a hexadecimal value of <code>04 00</code> or <code>05 00</code> in the Windows version, and with a value of <code>02 00</code> in the PlayStation version.
Dirt is designated in the Terrain map with a hexadecimal value of {{nowrap|<code>04 00</code>}} or {{nowrap|<code>05 00</code>}} in the Windows version, and with a value of {{nowrap|<code>02 00</code>}} in the PlayStation version.


In the NTSC-U/C PlayStation version of ''LEGO Rock Raiders'', this wall type was renamed '''Loose Rock''' by the game's instruction manual.
In the NTSC-U/C PlayStation version of ''LEGO Rock Raiders'', this wall type was renamed '''Loose Rock''' by the game's instruction manual.
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'''Loose Rock''' is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar screen, Loose Rock appears as purple {{Color sample|#943CCE}} when exposed, and green {{Color sample|#00AE08}} when hidden.
'''Loose Rock''' is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar screen, Loose Rock appears as purple {{Color sample|#943CCE}} when exposed, and green {{Color sample|#00AE08}} when hidden.


Loose Rock is designated in the Terrain map with a hexadecimal value of <code>03 00</code> in both the Windows version and the PlayStation version.
Loose Rock is designated in the Terrain map with a hexadecimal value of {{nowrap|<code>03 00</code>}} in both the Windows version and the PlayStation version.


In the NTSC-U/C PlayStation version of ''LEGO Rock Raiders'', this wall type was renamed '''Medium Rock''' by the game's instruction manual.
In the NTSC-U/C PlayStation version of ''LEGO Rock Raiders'', this wall type was renamed '''Medium Rock''' by the game's instruction manual.
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'''Hard Rock''' is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the [[Small Digger]] and [[Granite Grinder]] take a very long time to mine it. Only Dynamite, the [[Chrome Crusher]]'s drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar screen, Hard Rock appears as dark purple {{Color sample|#731CAD}} when exposed, and dark green {{Color sample|#005D00}} when hidden.
'''Hard Rock''' is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the [[Small Digger]] and [[Granite Grinder]] take a very long time to mine it. Only Dynamite, the [[Chrome Crusher]]'s drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar screen, Hard Rock appears as dark purple {{Color sample|#731CAD}} when exposed, and dark green {{Color sample|#005D00}} when hidden.


Hard Rock is designated in the Terrain map with a hexadecimal value of <code>02 00</code> in the Windows version, and with a value of <code>04 00</code> in the PlayStation version.
Hard Rock is designated in the Terrain map with a hexadecimal value of {{nowrap|<code>02 00</code>}} in the Windows version, and with a value of {{nowrap|<code>04 00</code>}} in the PlayStation version.


====Names in other languages====
====Names in other languages====
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'''Solid Rock''' is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar screen, Solid Rock appears as very dark purple {{Color sample|#52008C}} when exposed, and very dark green {{Color sample|#002C00}} when hidden.
'''Solid Rock''' is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar screen, Solid Rock appears as very dark purple {{Color sample|#52008C}} when exposed, and very dark green {{Color sample|#002C00}} when hidden.


Solid Rock is designated in the Terrain map with a hexadecimal value of <code>01 00</code> in the Windows version, and with a value of <code>05 00</code> in the PlayStation version.
Solid Rock is designated in the Terrain map with a hexadecimal value of {{nowrap|<code>01 00</code>}} in the Windows version, and with a value of {{nowrap|<code>05 00</code>}} in the PlayStation version.


====Names in other languages====
====Names in other languages====
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'''Soil''' is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".
'''Soil''' is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".


Soil was likely meant to be designated with a hexadecimal value of <code>05 00</code> in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.
Soil was likely meant to be designated with a hexadecimal value of {{nowrap|<code>05 00</code>}} in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.


Other language releases of ''LEGO Rock Raiders'' do not translate Soil's name from English, instead copying the name given to Dirt.
Other language releases of ''LEGO Rock Raiders'' do not translate Soil's name from English, instead copying the name given to Dirt.
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'''Energy Crystal Seams''' are a rock type that yield a total of four [[Energy Crystal]]s while being drilled. On the radar screen, Energy Crystal Seams appear as light yellow-green {{Color sample|#B5FF00}} whether exposed or hidden.
'''Energy Crystal Seams''' are a rock type that yield a total of four [[Energy Crystal]]s while being drilled. On the radar screen, Energy Crystal Seams appear as light yellow-green {{Color sample|#B5FF00}} whether exposed or hidden.


Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of <code>0A 00</code> in the Windows version; the rock type is not used in the PlayStation version
Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of {{nowrap|<code>0A 00</code>}} in the Windows version; the rock type is not used in the PlayStation version


====Names in other languages====
====Names in other languages====
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'''Ore Seams''' are a rock type that yield a total of four pieces of [[Ore]] while being drilled. On the radar screen, Ore Seams appear as brown {{Color sample|#9C4108}} whether exposed or hidden.
'''Ore Seams''' are a rock type that yield a total of four pieces of [[Ore]] while being drilled. On the radar screen, Ore Seams appear as brown {{Color sample|#9C4108}} whether exposed or hidden.


Ore Seams are designated in the Terrain map with a hexadecimal value of <code>08 00</code> in the Windows version; the rock type is not used in the PlayStation version
Ore Seams are designated in the Terrain map with a hexadecimal value of {{nowrap|<code>08 00</code>}} in the Windows version; the rock type is not used in the PlayStation version


====Names in other languages====
====Names in other languages====
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'''Recharge Seams''' are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring [[drained Energy Crystal]]s to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the [[Power Station]] for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes [[landslides]] or if [[Monsters]] emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar screen, Recharge Seams appear as yellow {{Color sample|#FFFF00}} whether exposed or hidden.
'''Recharge Seams''' are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring [[drained Energy Crystal]]s to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the [[Power Station]] for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes [[landslides]] or if [[Monsters]] emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar screen, Recharge Seams appear as yellow {{Color sample|#FFFF00}} whether exposed or hidden.


Recharge Seams are designated in the Terrain map with a hexadecimal value of <code>0B 00</code> in the Windows version; the rock type is not used in the PlayStation version
Recharge Seams are designated in the Terrain map with a hexadecimal value of {{nowrap|<code>0B 00</code>}} in the Windows version; the rock type is not used in the PlayStation version


====Names in other languages====
====Names in other languages====
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'''Reinforced walls''' are walls that have been reinforced by a Rock Raider using a [[Rock Raider tools#Hammer|hammer]] to prevent that wall from causing landslides and [[cave-in]]s; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing ''Reinforce Wall'', which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar screen, reinforced walls appear as a yellow border around the normal color of the rock type {{Color sample|#AD59EF|border=#FECE03}} {{Color sample|#943CCE|border=#FECE03}} {{Color sample|#731CAD|border=#FECE03}}; hidden rock can't be reinforced.
'''Reinforced walls''' are walls that have been reinforced by a Rock Raider using a [[Rock Raider tools#Hammer|hammer]] to prevent that wall from causing landslides and [[cave-in]]s; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing ''Reinforce Wall'', which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar screen, reinforced walls appear as a yellow border around the normal color of the rock type {{Color sample|#AD59EF|border=#FECE03}} {{Color sample|#943CCE|border=#FECE03}} {{Color sample|#731CAD|border=#FECE03}}; hidden rock can't be reinforced.


Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of <code>0D 00</code> which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar screen, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.{{verify}}<!--is there any actual evidence for this?-->
Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of {{nowrap|<code>0D 00</code>}} which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar screen, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.{{verify}}<!--is there any actual evidence for this?-->


====Names in other languages====
====Names in other languages====

Revision as of 00:31, 6 January 2018

Various different rock types are used as walls in levels in both the Windows version and PlayStation version of LEGO Rock Raiders. For the most part, they are defined in the Terrain map. These rock types form walls that make up most of each level. Most rock types can be drilled by Rock Raiders, though some require vehicles, Dynamite, or mining lasers to destroy, and some can't be destroyed conventionally. Unlike ground types, walls cannot be traversed under most circumstances.

Standard rock types

Dirt

Dirt

Dirt is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the radar screen, Dirt appears as light purple when exposed, and light green when hidden.

Dirt is designated in the Terrain map with a hexadecimal value of 04 00 or 05 00 in the Windows version, and with a value of 02 00 in the PlayStation version.

In the NTSC-U/C PlayStation version of LEGO Rock Raiders, this wall type was renamed Loose Rock by the game's instruction manual.

Names in other languages

Language Name Meaning
Czech Čeština Hlína
Danish Dansk Jord
Dutch Nederlands Gruis
French Français Terre
German Deutsch Erde
Hebrew עִבְרִית
Ivrit
עפר
Italian Italiano Terriccio
Japanese 日本語
Nihongo
Korean 한국어
Hangugeo
Norwegian Norsk Grus
Polish Polski Ziemia
Russian Русский
Russkiy
Земля
Spanish Español Tierra
Swedish Svenska Jord

Loose Rock

Loose Rock

Loose Rock is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar screen, Loose Rock appears as purple when exposed, and green when hidden.

Loose Rock is designated in the Terrain map with a hexadecimal value of 03 00 in both the Windows version and the PlayStation version.

In the NTSC-U/C PlayStation version of LEGO Rock Raiders, this wall type was renamed Medium Rock by the game's instruction manual.

Names in other languages

Language Name Meaning
Czech Čeština Volný kámen
Danish Dansk Løs klippe
Dutch Nederlands Los steen
French Français Roche tendre
German Deutsch Geröll
Hebrew עִבְרִית
Ivrit
סלע רופף
Italian Italiano Roccia friabile
Japanese 日本語
Nihongo
やわらかい岩
Korean 한국어
Hangugeo
무른바위
Norwegian Norsk Løst berg
Polish Polski Miękka skała
Russian Русский
Russkiy
Мягхий камень
Spanish Español Roca suleta
Swedish Svenska Grud

Hard Rock

Hard Rock

Hard Rock is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the Small Digger and Granite Grinder take a very long time to mine it. Only Dynamite, the Chrome Crusher's drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar screen, Hard Rock appears as dark purple when exposed, and dark green when hidden.

Hard Rock is designated in the Terrain map with a hexadecimal value of 02 00 in the Windows version, and with a value of 04 00 in the PlayStation version.

Names in other languages

Language Name Meaning
Czech Čeština Tvrdý kámen
Danish Dansk Hård klippe
Dutch Nederlands Hard steen
French Français Roche dure
German Deutsch Hartes Gestein
Hebrew עִבְרִית
Ivrit
סלע קשה
Italian Italiano Roccia dura
Japanese 日本語
Nihongo
硬い岩
Korean 한국어
Hangugeo
딱딱한바위
Norwegian Norsk Hardt berg
Polish Polski Twarda skała
Russian Русский
Russkiy
Твердый камень
Spanish Español Roca dura
Swedish Svenska Hårt berg

Solid Rock

Solid Rock

Solid Rock is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar screen, Solid Rock appears as very dark purple when exposed, and very dark green when hidden.

Solid Rock is designated in the Terrain map with a hexadecimal value of 01 00 in the Windows version, and with a value of 05 00 in the PlayStation version.

Names in other languages

Language Name Meaning
Czech Čeština Pevný kámen
Danish Dansk Massiv klippe
Dutch Nederlands Massief steen
French Français Roche ultra dure
German Deutsch Massiver Fels
Hebrew עִבְרִית
Ivrit
סלע מוצק
Italian Italiano Roccia compatta
Japanese 日本語
Nihongo
壊れない岩
Korean 한국어
Hangugeo
조밀한바위
Norwegian Norsk Fast berg
Polish Polski Lita skała
Russian Русский
Russkiy
Монолит
Spanish Español Roca maciza
Swedish Svenska Fast berg

Soil

Soil

Soil is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".

Soil was likely meant to be designated with a hexadecimal value of 05 00 in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.

Other language releases of LEGO Rock Raiders do not translate Soil's name from English, instead copying the name given to Dirt.

Seams

Seams are rare, special wall types that yield minerals while being drilled. Both types of seams that can be mined use the same configuration properties. It generally takes much longer for seams to be drilled than Dirt and Loose Rock (and even Hard Rock in the Chrome Crusher's case), as the value for the drill time is actually repeated four times, once per each material yielded. It takes a Rock Raider forty seconds to drill seams, a Small Digger thirty-two seconds (sixteen upgraded), a Granite Grinder sixteen seconds (eight upgraded), and a Chrome Crusher four seconds (two upgraded). Using dynamite on a seam releases one material, and then that wall cannot be dynamited again.

Energy Crystal Seam

Energy Crystal Seam

Energy Crystal Seams are a rock type that yield a total of four Energy Crystals while being drilled. On the radar screen, Energy Crystal Seams appear as light yellow-green whether exposed or hidden.

Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of 0A 00 in the Windows version; the rock type is not used in the PlayStation version

Names in other languages

Language Name Meaning
Czech Čeština Žíla energetických krystalů
Danish Dansk Energikrystalåre
Dutch Nederlands Energiekristalbron
French Français Veine de cristaux d’énergie
German Deutsch Energie-Kristall-Flöz
Hebrew עִבְרִית
Ivrit
מאגר גבישי אנרגייה
Italian Italiano Filone di cristalli energetici
Japanese 日本語
Nihongo
パワークリスタルのある岩ばん
Korean 한국어
Hangugeo
크리스탈층
Norwegian Norsk Energikrystallåre
Polish Polski Złoże kryształów energii
Russian Русский
Russkiy
Пласт энергетических кристаллов
Spanish Español Veta de cristales de energía
Swedish Svenska Kristallfyndighet

Ore Seam

Ore Seam

Ore Seams are a rock type that yield a total of four pieces of Ore while being drilled. On the radar screen, Ore Seams appear as brown whether exposed or hidden.

Ore Seams are designated in the Terrain map with a hexadecimal value of 08 00 in the Windows version; the rock type is not used in the PlayStation version

Names in other languages

Language Name Meaning
Czech Čeština Rudná žíla
Danish Dansk Malmåre
Dutch Nederlands Ertsbron
French Français Veine de minerai
German Deutsch Erz-Flöz
Hebrew עִבְרִית
Ivrit
מאגר מחצבים
Italian Italiano Filone di minerali
Japanese 日本語
Nihongo
こう石のある岩ばん
Korean 한국어
Hangugeo
광석층
Norwegian Norsk Malmåre
Polish Polski Złoże rudy
Russian Русский
Russkiy
Пласт руды
Spanish Español Veta de mineral
Swedish Svenska Malmfyndighet

Special rock types

These are rock types with unique properties that cannot be altered through configuration editing.

Recharge Seam

Recharge Seam

Recharge Seams are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring drained Energy Crystals to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the Power Station for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes landslides or if Monsters emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar screen, Recharge Seams appear as yellow whether exposed or hidden.

Recharge Seams are designated in the Terrain map with a hexadecimal value of 0B 00 in the Windows version; the rock type is not used in the PlayStation version

Names in other languages

Language Name Meaning
Czech Čeština Dobíjecí žíla
Danish Dansk Genoplad åre
Dutch Nederlands Oplaadbron
French Français Veine de rechargement
German Deutsch Auflade-Flöz
Hebrew עִבְרִית
Ivrit
מאגר טעינה
Italian Italiano Filone di ricarica
Japanese 日本語
Nihongo
リチャージの岩ばん
Korean 한국어
Hangugeo
함양층
Norwegian Norsk Ladeåre
Polish Polski Złoże energetyczne
Russian Русский
Russkiy
Пласт перезарядки
Spanish Español Veta de recarga
Swedish Svenska Laddningsskikt

Reinforced wall

Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil

Reinforced walls are walls that have been reinforced by a Rock Raider using a hammer to prevent that wall from causing landslides and cave-ins; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing Reinforce Wall, which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar screen, reinforced walls appear as a yellow border around the normal color of the rock type ; hidden rock can't be reinforced.

Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of 0D 00 which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar screen, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.[verify]

Names in other languages

Language Name Meaning
Czech Čeština Zesílená stěna
Danish Dansk Armeret væg
Dutch Nederlands Verstevigde wand
French Français Paroi consolidée
German Deutsch Verstärkte Wand
Hebrew עִבְרִית
Ivrit
קיר ‎מחוזק
Italian Italiano Parete rinforzata
Japanese 日本語
Nihongo
ガードした岩ばん
Korean 한국어
Hangugeo
보강된벽
Norwegian Norsk Forsterket vegg
Polish Polski Wzmocniona ściana
Russian Русский
Russkiy
Укрепленная стена
Spanish Español Pared reforzata
Swedish Svenska Förstärkt vägg