Difference between revisions of "Rock types"

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Various '''rock types''' make up the walls in levels in both the [[LEGO Rock Raiders (Windows game)|Windows version]] and [[LEGO Rock Raiders (PlayStatio game)|PlayStation version]] of ''LEGO Rock Raiders''. For the most part, they are defined in the [[Terrain map]]. Most rock types can be drilled, though some require [[Rock Raiders vehicles|vehicles]], [[dynamite]], or [[Rock Raider tools#Mining laser|mining lasers]] to destroy, and some can't be destroyed under normal circumstances. Unlike [[ground types]], walls cannot be traversed under most circumstances.
Various '''rock types''' make up the walls in levels in both the [[LEGO Rock Raiders (Windows game)|Windows version]] and [[LEGO Rock Raiders (PlayStatio game)|PlayStation version]] of ''LEGO Rock Raiders''. For the most part, they are defined in the [[Terrain map]]. Most rock types can be drilled, though some require [[Rock Raiders vehicles|vehicles]], [[dynamite]], or [[Rock Raider tools#Mining laser|mining lasers]] to destroy, and some can't be destroyed under normal circumstances. Unlike [[ground types]], walls cannot be traversed under most circumstances.
{{todo|this intro is kinda bad... reinforced section could be better too}}
==Standard rock types==
==Standard rock types==
These are the standard rock types used to form levels.
These are the standard rock types used to form levels.

Revision as of 13:40, 8 October 2017

Various rock types make up the walls in levels in both the Windows version and PlayStation version of LEGO Rock Raiders. For the most part, they are defined in the Terrain map. Most rock types can be drilled, though some require vehicles, dynamite, or mining lasers to destroy, and some can't be destroyed under normal circumstances. Unlike ground types, walls cannot be traversed under most circumstances.

Standard rock types

These are the standard rock types used to form levels.

Dirt

Dirt

Dirt is the weakest rock type. Rock Raiders can drill it in just four seconds, and vehicles can plow through it almost instantly. On the radar panel, Dirt appears as when exposed, and when hidden.

Dirt is designated in the Terrain map with a hexadecimal value of 04 00 or 05 00 in the Windows version, and with a value of 02 00 in the PlayStation version.

In other languages

  • Dutch: Gruis

Loose Rock

Loose Rock

Loose Rock is an intermediate rock type. Because it is denser than Dirt, it takes eight seconds for Rock Raiders to drill, but vehicles can still mine it quickly. On the radar panel, Loose Rock appears as when exposed, and when hidden.

Loose Rock is designated in the Terrain map with a hexadecimal value of 03 00 in both the Windows version and the PlayStation version.

In other languages

  • Dutch: Los Steen

Hard Rock

Hard Rock

Hard Rock is the toughest rock type that can be mined. Rock Raiders cannot drill it, and even the Small Digger and Granite Grinder take a very long time to mine it. Only dynamite, the Chrome Crusher's drill, and the most powerful mining lasers can destroy Hard Rock in a reasonable time. On the radar panel, Hard Rock appears as when exposed, and when hidden.

Hard Rock is designated in the Terrain map with a hexadecimal value of 02 00 in the Windows version, and with a value of 04 00 in the PlayStation version.

In other languages

  • Dutch: Hard Steen
  • German: Hartes Gestein

Solid Rock

Solid Rock

Solid Rock is an impenetrable rock type used as the boundaries of a level. It cannot be mined by anything. On the radar panel, Solid Rock appears as when exposed, and when hidden.

Solid Rock is designated in the Terrain map with a hexadecimal value of 01 00 in the Windows version, and with a value of 05 00 in the PlayStation version.

In other languages

  • Dutch: Massief steen
  • Swedish: Fast berg

Soil

Soil

Soil is an unused rock type. Its drill times, tool tip name, and textures still exist within the game data, but it cannot be placed in a map without swapping it around with a used wall type by hex-editing the executable file. It was presumably meant to be much weaker than dirt, and unused sound files indicate it may have been originally called "Soft Soil" and Dirt "Hard Soil".

Soil was likely meant to be designated with a hexadecimal value of 05 00 in the Windows version. Unfortunately, its ability to be designated seems to have been disabled for some reason, meaning it can't be used at all.

Seams

Seams are rare, special wall types that yield minerals while being drilled. Both types of seams that can be mined use the same configuration properties. It generally takes much longer for seams to be drilled than Dirt and Loose Rock (and even Hard Rock in the Chrome Crusher's case), as the value for the drill time is actually repeated four times, once per each material yielded. It takes a Rock Raider forty seconds to drill seams, a Small Digger thirty-two seconds (sixteen upgraded), a Granite Grinder sixteen seconds (eight upgraded), and a Chrome Crusher four seconds (two upgraded). Using dynamite on a seam releases one material, and then that wall cannot be dynamited again.

Energy Crystal Seam

Energy Crystal Seam

Energy Crystal Seams are a rock type that yield a total of four Energy Crystals while being drilled. On the radar panel, Energy Crystal Seams appear as whether exposed or hidden.

Energy Crystal Seams are designated in the Terrain map with a hexadecimal value of 0A 00 in the Windows version; the rock type is not used in the PlayStation version

Ore Seam

Ore Seam

Ore Seams are a rock type that yield a total of four pieces of Ore while being drilled. On the radar panel, Ore Seams appears as whether exposed or hidden.

Ore Seams are designated in the Terrain map with a hexadecimal value of 08 00 in the Windows version; the rock type is not used in the PlayStation version

Special rock types

These are rock types with unique properties that cannot be altered through configuration editing.

Recharge Seam

Recharge Seam

Recharge Seams are a rare, special rock type containing a huge sparkling Energy Crystal-esque stone. If one is available, Rock Raiders will bring drained Energy Crystals to a Recharge Seam, and hold them up next to the sparkling stone, which will fully recharge the Energy Crystals so that they can be brought back to the Power Station for use. Like Solid Rock, Recharge Seams can't be drilled or reinforced, which can be problematic if it causes landslides or if Monsters emerge from it. If a Recharge Seam is collapsed, the sparkling effect will remain floating in the air, and units being controlled in eye view or shoulder view will not be able to pass through where the wall was. On the radar panel, Recharge Seams appear as whether exposed or hidden.

Recharge Seams are designated in the Terrain map with a hexadecimal value of 0B 00 in the Windows version; the rock type is not used in the PlayStation version

Reinforced wall

Reinforced textures for Dirt, Loose Rock, and Hard Rock, as well as unused ones for Solid Rock and Soil

Reinforced walls are walls that have been reinforced by a Rock Raider using a hammer to prevent that wall from causing landslides and cave-ins; reinforcements can also stop Monsters from emerging, but they can be destroyed again by a Monster entering a reinforced wall or trying to collect a boulder from one. A wall can be reinforced by selecting it and pressing Reinforce Wall, which will tell a Rock Raider to collect a hammer (if they don't already have one) and go to reinforce the wall. Once reinforced, the wall will be supported with a large Y-shaped beam with a caution stripe and light. The reinforcement pillar will show as a 3D model in eye view or shoulder view when close enough, but the light does not actually function in-game. Reinforced walls can still be drilled, blasted or blown up. Corner walls and Seams cannot be reinforced. On the radar panel, reinforced walls appear as a yellow border around the normal color of the rock type ; hidden rock can't be reinforced.

Reinforced walls can't be designated in the Terrain map. There is a hexadecimal value of 0D 00 which is labeled as "Reinforced Wall", but it seems to exist purely for changing the texture and tool tip for reinforced walls in-game and on the radar panel, and doesn't present correctly when used in an actual level map. It appears that a reinforcement map was once planned, but never programmed in.[verify]