Difference between revisions of "Priorities"
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Jessietail (talk | contribs) (Created page with "# AI_Priority_GetIn vehicle # AI_Priority_Destruction (drilling) # AI_Priority_Reinforce wall # AI_Priority_Barrier collection # AI_Priority_Crystal collection # AI_Priority_O...") |
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# AI_Priority_GetIn | # Getting in vehicles (AI_Priority_GetIn) | ||
# AI_Priority_Destruction | # Drilling walls (AI_Priority_Destruction) | ||
# AI_Priority_Reinforce | # Reinforcing walls (AI_Priority_Reinforce) | ||
# AI_Priority_Barrier | # Barrier collection (AI_Priority_Barrier) | ||
# AI_Priority_Crystal | # Energy crystal collection (AI_Priority_Crystal) | ||
# AI_Priority_Ore | # Ore collection (AI_Priority_Ore) | ||
# Electric fence placement | # Electric fence placement [7.5 weight] | ||
# AI_Priority_Recharge | # Recharging energy crystals (AI_Priority_Recharge) | ||
# AI_Priority_Destruction | # Using dynamite (AI_Priority_Destruction) | ||
# AI_Priority_BuildPath | # Building Power Paths (AI_Priority_BuildPath) | ||
# AI_Priority_Repair | # Repairing buildings (AI_Priority_Repair) | ||
# AI_Priority_Clearing | # Clearing rubble (AI_Priority_Clearing) | ||
# | # Picking up dropped dynamite and fences (AI_Priority_DefaultCollect?) |
Latest revision as of 18:24, 16 March 2018
- Getting in vehicles (AI_Priority_GetIn)
- Drilling walls (AI_Priority_Destruction)
- Reinforcing walls (AI_Priority_Reinforce)
- Barrier collection (AI_Priority_Barrier)
- Energy crystal collection (AI_Priority_Crystal)
- Ore collection (AI_Priority_Ore)
- Electric fence placement [7.5 weight]
- Recharging energy crystals (AI_Priority_Recharge)
- Using dynamite (AI_Priority_Destruction)
- Building Power Paths (AI_Priority_BuildPath)
- Repairing buildings (AI_Priority_Repair)
- Clearing rubble (AI_Priority_Clearing)
- Picking up dropped dynamite and fences (AI_Priority_DefaultCollect?)