Difference between revisions of "Priorities"

From RRU Knowledge Base
(Created page with "# AI_Priority_GetIn vehicle # AI_Priority_Destruction (drilling) # AI_Priority_Reinforce wall # AI_Priority_Barrier collection # AI_Priority_Crystal collection # AI_Priority_O...")
 
 
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# AI_Priority_GetIn vehicle
# Getting in vehicles (AI_Priority_GetIn)
# AI_Priority_Destruction (drilling)
# Drilling walls (AI_Priority_Destruction)
# AI_Priority_Reinforce wall
# Reinforcing walls (AI_Priority_Reinforce)
# AI_Priority_Barrier collection
# Barrier collection (AI_Priority_Barrier)
# AI_Priority_Crystal collection
# Energy crystal collection (AI_Priority_Crystal)
# AI_Priority_Ore collection
# Ore collection (AI_Priority_Ore)
# Electric fence placement
# Electric fence placement [7.5 weight]
# AI_Priority_Recharge
# Recharging energy crystals (AI_Priority_Recharge)
# AI_Priority_Destruction (dynamite)
# Using dynamite (AI_Priority_Destruction)
# AI_Priority_BuildPath
# Building Power Paths (AI_Priority_BuildPath)
# AI_Priority_Repair
# Repairing buildings (AI_Priority_Repair)
# AI_Priority_Clearing rubble
# Clearing rubble (AI_Priority_Clearing)
# AI_Priority_DefaultCollect (dropped dynamite etc but sometimes is above rubble?)
# Picking up dropped dynamite and fences (AI_Priority_DefaultCollect?)

Latest revision as of 18:24, 16 March 2018

  1. Getting in vehicles (AI_Priority_GetIn)
  2. Drilling walls (AI_Priority_Destruction)
  3. Reinforcing walls (AI_Priority_Reinforce)
  4. Barrier collection (AI_Priority_Barrier)
  5. Energy crystal collection (AI_Priority_Crystal)
  6. Ore collection (AI_Priority_Ore)
  7. Electric fence placement [7.5 weight]
  8. Recharging energy crystals (AI_Priority_Recharge)
  9. Using dynamite (AI_Priority_Destruction)
  10. Building Power Paths (AI_Priority_BuildPath)
  11. Repairing buildings (AI_Priority_Repair)
  12. Clearing rubble (AI_Priority_Clearing)
  13. Picking up dropped dynamite and fences (AI_Priority_DefaultCollect?)