Difference between revisions of "Power path"

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[[File:Power Path powered.png|thumb|A series of charged Power Paths.]]
'''Power paths''' are constructed pathways that link [[Rock Raider buildings|buildings]] together in the Windows version of [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']].  They have a variety of uses, such as transferring power to buildings, damming [[erosion|eroding lava]], and helping [[Rock Raider]]s move around faster.  Power paths are absent in the PlayStation version of the game.


'''Power paths''' are constructed paths that link [[Rock Raiders buildings|buildings]] together in [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']] for Windows. They transfer power to any buildings they connect to a [[Power Station]], and can be used to dam [[erosion|eroding lava]] and help [[Rock Raider]]s run faster.
==In ''LEGO Rock Raiders'' for Windows==
Power paths are an artificial type of [[Surface types#Ground|ground]] created by using two pieces of [[ore]] or one [[building stud]].  In order to build a power path, the player must select a square of ground and mark it for power path construction.


==In ''LEGO Rock Raiders'' for Windows==
These paths have multiple advantages.  First and foremost, they transfer power between buildings, so that any building linked via power paths to a charged [[Power Station]] will be operational.  Rock Raiders can also run faster on it than on ground and on [[rubble]]. Another important use is for [[defense]] against erosion.  Power paths, particularly charged ones{{ (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.
Power paths are an artificial type of [[Surface types#Ground|ground]]. They are made using two pieces of [[ore]], or one [[building stud]] by selecting a square of ground and marking it for power path construction.


Power paths have multiple advantages.  First and foremost, they transfer power between [[Rock Raiders buildings|buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  Rock Raiders can also run faster on it than on ground and on [[rubble]]Another important use is for [[defense]] against erosion.  Power paths, particularly charged ones (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.
Power paths can be destroyed manually by the player, as well as [[monsters]], [[cave-ins]], and [[landslides]].  They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble)However, monsters can easily destroy paths by stomping on them.  Power paths have also been known to cause [[Power Surge]]sThis occurs when an extremely large number of paths are placed, which can render any linked buildings permanently unusable.


Power paths can be destroyed manually by the player, as well as by [[threats]] such as [[monsters]], [[cave-ins]], and [[landslides]].  They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.
On the radar screen, constructed power paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered and bright yellow {{Color sample|#FFFF00}} when powered.  Power paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered.  


On the radar screen, constructed power paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; power paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered.  
Power paths that appear on the map when the level begins are designated in the [[Map file#|Path map]] file  with the hexadecimal value of <code>02&nbsp;00</code> 02 00.


[[Image:Powerpathpowered.jpg|thumb|Charged Power Path.]]
Power paths that appear on the map when the level begins are designated in the [[Map file#|Path map]] file  with the [[Hex-Editing Program|HEX]] value 02 00.


==Names in other languages==
==Names in other languages==

Revision as of 19:53, 27 December 2018

A series of charged Power Paths.

Power paths are constructed pathways that link buildings together in the Windows version of LEGO Rock Raiders. They have a variety of uses, such as transferring power to buildings, damming eroding lava, and helping Rock Raiders move around faster. Power paths are absent in the PlayStation version of the game.

In LEGO Rock Raiders for Windows

Power paths are an artificial type of ground created by using two pieces of ore or one building stud. In order to build a power path, the player must select a square of ground and mark it for power path construction.

These paths have multiple advantages. First and foremost, they transfer power between buildings, so that any building linked via power paths to a charged Power Station will be operational. Rock Raiders can also run faster on it than on ground and on rubble. Another important use is for defense against erosion. Power paths, particularly charged ones{{ (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with Molten Terrain. They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.

Power paths can be destroyed manually by the player, as well as monsters, cave-ins, and landslides. They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble). However, monsters can easily destroy paths by stomping on them. Power paths have also been known to cause Power Surges. This occurs when an extremely large number of paths are placed, which can render any linked buildings permanently unusable.

On the radar screen, constructed power paths appear as dark yellow when unpowered and bright yellow when powered. Power paths that are part of buildings always appear as light grey whether or not they're powered.

Power paths that appear on the map when the level begins are designated in the Path map file with the hexadecimal value of 02 00 02 00.


Names in other languages