Difference between revisions of "Power path"

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Power paths have multiple advantages.  First and foremost, they transfer power between [[Rock Raiders buildings|buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  Rock Raiders can also run faster on it than on ground and on [[rubble]].  Another important use is for [[defense]] against erosion.  Power paths, particularly charged ones (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.
Power paths have multiple advantages.  First and foremost, they transfer power between [[Rock Raiders buildings|buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  Rock Raiders can also run faster on it than on ground and on [[rubble]].  Another important use is for [[defense]] against erosion.  Power paths, particularly charged ones (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.


Power paths can be destroyed manually by the player, as well as by [[threats]] such as [[monsters]], [[Cave-Ins]], and [[Landslides]].  They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.
Power paths can be destroyed manually by the player, as well as by [[threats]] such as [[monsters]], [[cave-ins]], and [[landslides]].  They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.


On the radar screen, constructed power paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; power paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered.  
On the radar screen, constructed power paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; power paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered.  

Revision as of 17:22, 5 April 2018

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Power paths are constructed paths that link buildings together in LEGO Rock Raiders for Windows. They transfer power to any buildings they connect to a Power Station, and can be used to dam eroding lava and help Rock Raiders run faster.

In LEGO Rock Raiders for Windows

Power paths are an artificial type of ground. They are made using two pieces of ore, or one building stud by selecting a square of ground and marking it for power path construction.

Power paths have multiple advantages. First and foremost, they transfer power between buildings, so that any building linked via power paths to a charged Power Station will be operational. Rock Raiders can also run faster on it than on ground and on rubble. Another important use is for defense against erosion. Power paths, particularly charged ones (which glow a light blue) are very effective at slowing down erosion, which is very useful on later levels with Molten Terrain. They do not hold off against the eroding lava indefinitely, and will eventually be reduced to a partially eroded square of ground.

Power paths can be destroyed manually by the player, as well as by threats such as monsters, cave-ins, and landslides. They can temporarily slow down monsters (which contrary to Rock Raiders move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them. Power paths have also been known to cause Power Surges. This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.

On the radar screen, constructed power paths appear as dark yellow when unpowered, and bright yellow when powered; power paths that are part of buildings always appear as light grey whether or not they're powered.

File:Powerpathpowered.jpg
Charged Power Path.

Power paths that appear on the map when the level begins are designated in the Path map file with the HEX value 02 00.

Names in other languages