Difference between revisions of "Power path"

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On the radar screen, constructed Power Paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; Power Paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered. Hidden Power Paths aren't shown on the radar.


A '''Power Path''' is an artificial type of [[Ground Types|ground]]. It is made using two pieces of [[ore]], or one [[building stud]] by selecting a square of ground and marking it for power path construction.


<!--A '''Power Path''' is an artificial type of [[Ground Types|ground]]. It is made using two pieces of [[ore]], or one [[building stud]] by selecting a square of Ground and marking it for power path construction.
Power paths have multiple advantages.  First and foremost, they transfer power between [[Rock Raiders buildings|buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  [[Rock Raider|Rock Raiders]] can also run faster on it than on [[ground]] and on [[rubble]]. Another important use is for [[defense]] against [[erosion]].  Power Paths, particularly charged ones, which glow a light blue, are very effective at slowing down erosion, which is very useful on the later [[Levels]] with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and the lava will eventually reduce the path to a partially eroded square of ground.


Power paths have multiple advantages.  First and foremost, they transfer power between [[Buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  [[Rock Raider|Rock Raiders]] can also run faster on it than on [[ground]] and on [[rubble]].  Another important use is for [[Defense]] against [[Eroding Lava]].  Power Paths, particularly charged ones, which glow a light blue, are very effective at slowing down erosion, which is very useful on the later [[Levels]] with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and the lava will eventually reduce the path to a partially eroded square of ground.
Power paths can be destroyed manually by the player, as well as by [[Threats]] such as [[Monsters]], [[Cave-Ins]], and [[Landslides]].  They can temporarily slow down [[Monsters]] (which, contrary to [[Rock Raiders]] move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power Paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.


Power paths can be destroyed manually by the player, as well as by [[Threats]] such as [[Monsters]], [[Cave-Ins]], and [[Landslides]].  They can temporarily slow down [[Monsters]] (which, contrary to [[Rock Raiders]] move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power Paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked [[Building|Buildings]] permanently unusable.
On the radar screen, constructed Power Paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; Power Paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered. Hidden Power Paths aren't shown on the radar.
 
They appear a dim grey (if part of a [[Building]]) or dim yellow on the [[Radar]], but turn bright yellow when powered.


[[Image:Powerpathpowered.jpg|thumb|Charged Power Path.]]
[[Image:Powerpathpowered.jpg|thumb|Charged Power Path.]]
Power Paths that appear on the map when the level begins are designated in the [[Path.map]] file  with the [[Hex-Editing Program|HEX]] value 02 00.
Power Paths that appear on the map when the level begins are designated in the [[Path.map]] file  with the [[Hex-Editing Program|HEX]] value 02 00.
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Revision as of 18:36, 28 March 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

A Power Path is an artificial type of ground. It is made using two pieces of ore, or one building stud by selecting a square of ground and marking it for power path construction.

Power paths have multiple advantages. First and foremost, they transfer power between buildings, so that any building linked via power paths to a charged Power Station will be operational. Rock Raiders can also run faster on it than on ground and on rubble. Another important use is for defense against erosion. Power Paths, particularly charged ones, which glow a light blue, are very effective at slowing down erosion, which is very useful on the later Levels with Molten Terrain. They do not hold off against the eroding lava indefinitely, and the lava will eventually reduce the path to a partially eroded square of ground.

Power paths can be destroyed manually by the player, as well as by Threats such as Monsters, Cave-Ins, and Landslides. They can temporarily slow down Monsters (which, contrary to Rock Raiders move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them. Power Paths have also been known to cause Power Surges. This occurs when an extremely large number of power paths are placed, which can render any linked buildings permanently unusable.

On the radar screen, constructed Power Paths appear as dark yellow when unpowered, and bright yellow when powered; Power Paths that are part of buildings always appear as light grey whether or not they're powered. Hidden Power Paths aren't shown on the radar.

File:Powerpathpowered.jpg
Charged Power Path.

Power Paths that appear on the map when the level begins are designated in the Path.map file with the HEX value 02 00.