Difference between revisions of "Power path"

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m (Slimy Slug moved page Power Path to Power path: Un-capitalized path in article name.)
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On the radar screen, constructed Power Paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; Power Paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered. Hidden Power Paths aren't shown on the radar.
On the radar screen, constructed Power Paths appear as dark yellow {{Color sample|#9C9A00}} when unpowered, and bright yellow {{Color sample|#FFFF00}} when powered; Power Paths that are part of buildings always appear as light grey {{Color sample|#BDBEBD}} whether or not they're powered. Hidden Power Paths aren't shown on the radar.
<!--A '''Power Path''' is an artificial type of [[Ground Types|Ground]]. It is made using two pieces of [[Ore]], or one [[Building Stud]] by selecting a square of Ground and marking it for power path construction.
It has multiple advantages.  First and foremost, they transfer power between [[Buildings]], so that any building linked via power paths to a charged [[Power Station]] will be operational.  [[Rock Raider|Rock Raiders]] can also run faster on it than on [[ground]] and on [[rubble]].  Another important use is for [[Defense]] against [[Eroding Lava]].  Power Paths, particularly charged ones, which glow a light blue, are very effective at slowing down erosion, which is very useful on the later [[Levels]] with [[Molten Terrain]].  They do not hold off against the eroding lava indefinitely, and the lava will eventually reduce the path to a partially eroded square of ground.
Power paths can be destroyed manually by the player, as well as by [[Threats]] such as [[Monsters]], [[Cave-Ins]], and [[Landslides]].  They can temporarily slow down [[Monsters]] (which, contrary to [[Rock Raiders]] move slowest on paths and fastest on rubble). However, they can easily destroy paths by stomping on them.  Power Paths have also been known to cause [[Power Surge|Power Surges]].  This occurs when an extremely large number of power paths are placed, which can render any linked [[Building|Buildings]] permanently unusable.
They appear a dim grey (if part of a [[Building]]) or dim yellow on the [[Radar]], but turn bright yellow when powered.
[[Image:Powerpathpowered.jpg|thumb|Charged Power Path.]]
Power Paths that appear on the map when the level begins are designated in the [[Path.map]] file  with the [[Hex-Editing Program|HEX]] value 02 00.
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Revision as of 22:55, 27 March 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

On the radar screen, constructed Power Paths appear as dark yellow when unpowered, and bright yellow when powered; Power Paths that are part of buildings always appear as light grey whether or not they're powered. Hidden Power Paths aren't shown on the radar.