PTL file

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One of several Level Files located in a Mission's level folder, the PTL File controls the Artificial Intelligence of the Rock Raiders. It designates what actions the Rock Raider is capable of doing, and the default order of preference. Every Game Level uses basically the same contents. Tutorial Levels, however, disable certain actions by not including them in the PTL file. It is suggested that you leave this file alone, as it can seriously and adversely affect the behavior of the Rock Raiders.

Further research has revealed that it not only controls the Artificial Intelligence of the Rock Raiders, but also of other creatures. It even is possible to alter game events using the PTL File. Such as clearing Rubble causing Rock Monsters to emerge.

Message_Debug_DestroyAll Message_ClearRemovePathComplete Message_ClearRemovePath Message_ClearInitialComplete Message_ClearInitial Message_ClearBuildingComplete Message_ClearBuilding Message_UpgradeComplete Message_Upgrade Message_GenerateFromCryOreComplete Message_GenerateFromCryOre Message_GenerateCrystalAndOreComplete Message_GenerateCrystalAndOre Message_TrainComplete Message_Train Message_BuildPathComplete Message_BuildPath Message_ReduceSelection Message_CollectTool Message_FollowAttack Message_ManSelectedAndMonsterClicked Message_GetIn Message_AttackBuildingComplete Message_AttackBuilding Message_PickRandomFloorComplete Message_PickRandomFloor Message_GatherRockComplete Message_GatherRock Message_GenerateRockMonsterComplete Message_Message_ClearFallInComplete Message_ClearFallIn Message_ClearComplete Message_Clear Message_CollectOreComplete Message_CollectOre Message_GenerateOreComplete Message_GenerateOre Message_CrystalToRefineryComplete Message_CrystalToRefinery Message_CollectCrystalComplete Message_CollectCrystal Message_GenerateCrystalComplete Message_GenerateCrystal Message_RockFallComplete Message_ReinforceComplete Message_Reinforce Message_RepairComplete Message_Repair Message_DigComplete Message_Dig Message_PlaySample Message_TopView Message_TrackObject Message_FirstPerson Message_UserGoto Message_RockMonsterGotoComplete Message_RockMonsterGoto Message_Goto Message_Deselect Message_ClearSelection Message_Selected Message_Select Message_Null

Properties

DigComplete

The GatherRockComplete property defines what to do after a Rock Raider has finished digging a wall. It is usually set to RockFall

GatherRockComplete

The GatherRockComplete property defines what to do after a Monster has gathered a boulder. It is usually set to AttackBuilding.

GenerateRockMonsterComplete

The GenerateRockMonster property defines what to do after a Monster has emerged.

Messages

GatherRock

GenerateRockMonster

The GenerateRockMonster property causes a Monster to emerge. The location is completely random on any valid wall (not a corner, not Solid Rock, without water, lava, or a building in front of it) rather than defined by the Emerge map.

RockFall

The RockFall property causes a rock fall animation to play.