Difference between revisions of "Natural hazards"

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'''Rock Slides''', also referred to as ''Land Slides'' (oh my god Baz?), are probably the most common kind of [[environmental threat]].  Common in nearly every cavern, rock slides will occur across walls that are made up of [[dirt]], [[Loose Rock|loose rock]], [[Hard Rock|hard rock]], and [[seams]].  These are not to be confused with the much more dangerous [[Cave-in|cave-ins]].
'''Rock Slides''', also referred to as ''Land Slides'' (oh my god Baz?), are probably the most common kind of [[environmental threat]].  Common in nearly every cavern, rock slides will occur across walls that are made up of [[dirt]], [[Loose Rock|loose rock]], [[Hard Rock|hard rock]], and [[seams]].  These are not to be confused with the much more dangerous [[Cave-in|cave-ins]].


They create [[rubble]] in adjacent squares, and do significant damage to any [[Rock Raider|Rock Raiders]], [[Rock Raiders vehicles|Vehicles]], or [[Rock Raiders buildings|buildings]] nearby.   
They create [[rubble]] in adjacent squares, and do significant damage to any [[Rock Raider|Rock Raiders]], [[Rock Raiders vehicles|vehicles]], or [[Rock Raiders buildings|buildings]] nearby.   


Rock Slides can be prevented by either drilling the relevant wall, or [[Reinforced Walls|reinforcing]] the wall.
Rock Slides can be prevented by either drilling the relevant wall, or [[Reinforced Walls|reinforcing]] the wall.
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==Cave-in==
==Cave-in==
[[Image:InfoFallin.png‎|thumb]]
[[Image:InfoFallin.png‎|thumb]]
'''Cave-Ins''', sometimes referred to as ''Fall-Ins'', are a very hazardous [[Environmental Threat]].  They are like [[Rock Slides]], but much larger.  
'''Cave-Ins''', sometimes referred to as ''Fall-Ins'', are a very hazardous [[environmental threat]].  They are like [[Landslide|rock slides]], but much larger.  


Cave-Ins occur over the span of several rock walls, doing some severe damage and creating large [[Rubble]] that is spread across a maximum of two adjacent spaces.
Cave-ins occur over the span of several rock walls, doing some severe damage and creating large [[rubble]] that is spread across a maximum of two adjacent spaces.


In the [[Playstation Game]], Cave-Ins create walls of [[Hard Rock]] blocking necessary paths.
In the [[Playstation Game]], Cave-Ins create walls of [[Hard Rock|hard rock]] blocking necessary paths.


Also like [[Rock Slides]], Cave-Ins can be prevented by [[Reinforcing]] or drilling the unstable walls.
Also like [[Landslide|rock slides]], cave-ins can be prevented by [[Reinforced Walls|reinforcing]] or drilling the unstable walls.


Cave-Ins appear in the [[PC Game]] and the NTSC [[Rock Raiders PS1 Game|Playstation Game]].
Cave-ins appear in the [[PC Game]] and the NTSC [[Rock Raiders PS1 Game|Playstation Game]].


Cave-Ins only occur in areas marked in the [[Fall.map]] file.
Cave-ins only occur in areas marked in the [[Fallin map|Fall.map]] file.


==Air supply==
==Air supply==
The '''Oxygen Supply''' is the amount of available breathable Oxygen in a [[Level]].  A depleting supply can be an [[Environmental Threat]] to [[The Rock Raider|Rock Raider Cadets]].
The '''Oxygen Supply''' is the amount of available breathable oxygen in a [[level]].  A depleting supply can be an [[environmental threat]] to [[Rock Raider]]s.


===The Air Meter===
===The Air Meter===
[[Image:OxygenSupplyBar.png|thumb|300px|The Air Meter: the blue bar indicates the amount of air remaining and the "O2" will flash when it gets critically low.]]
[[Image:OxygenSupplyBar.png|thumb|300px|The Air Meter: the blue bar indicates the amount of air remaining and the "O2" will flash when it gets critically low.]]


The '''Air Meter''' keeps track of your Oxygen Supply in the caverns and shows up at the bottom of the screen during gameplay.  
The '''Air Meter''' keeps track of your oxygen supply in the caverns and shows up at the bottom of the screen during gameplay.  


The meter is important during certain levels such as [[Mission 4: A Breath Of Fresh Air|A Breath Of Fresh Air]] and [[Mission 14: Don't Panic!|Don't Panic]] that have a depleting air supply. When this starts to get low it is most likely a good time to build a Support Station, as that will resupply air to the caverns.  The more Rock Raiders you have teleported down, the faster your air supply will deplete.
The meter is important during certain levels such as [[A Breath Of Fresh Air]] and [[Don't Panic!|Don't Panic]] that have a depleting air supply. When this starts to get low it is most likely a good time to build a Support Station, as that will resupply air to the caverns.  The more Rock Raiders you have teleported down, the faster your air supply will deplete.


===Threat===
===Threat===
[[Image:AirLow.png‎|thumb|left|Low Oxygen Supply Warning]]
[[Image:AirLow.png‎|thumb|left|Low Oxygen Supply Warning]]


Starting with A Breath Of Fresh Air, some missions have caverns that do not have enough oxygen to support [[Rock Raider|Rock Raiders]], and will ''deplete''.  The more Rock Raiders that are present, the faster it will deplete (this interchanges, until at one point ''all'' later missions have limited oxygen). Rock Raiders will get tired more and more frequently as oxygen runs out.  Sparks will warn you every time your Oxygen Supply drops by 5%. When it reaches the critical level of only 10%, a small low frequency alarm will go off that resembles heartbeats.  When the Oxygen Supply runs out, all [[Buildings]], [[Vehicles]], and [[Rock Raiders]] are automatically teleported back up to the [[LMS Explorer]] and the mission is failed.
Starting with A Breath Of Fresh Air, some missions have caverns that do not have enough oxygen to support [[Rock Raider|Rock Raiders]], and will ''deplete''.  The more Rock Raiders that are present, the faster it will deplete (this interchanges, until at one point ''all'' later missions have limited oxygen). Rock Raiders will get tired more and more frequently as oxygen runs out.  Sparks will warn you every time your oxygen supply drops by 5%. When it reaches the critical level of only 10%, a small low frequency alarm will go off that resembles heartbeats.  When the oxygen supply runs out, all [[Rock Raiders buildings|buildings]], [[Rock Raiders vehicles|vehicles]], and [[Rock Raiders]] are automatically teleported back up to the [[LMS Explorer]] and the mission is failed.


It should be noted that the Oxygen Supply is only affected by Rock Raider Cadets, and not by any of the [[Enemies]] present on the map, nor by the one or two cadets that appear atop the [[Mining Laser]].
It should be noted that the oxygen supply is only affected by Rock Raider Cadets, and not by any of the [[Enemies]] present on the map, nor by the one or two cadets that appear atop the [[Mining Laser]].


===Protection===
===Protection===
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==Geyser==
==Geyser==
[[File:Geyser.png|thumb|A geyser in an ice cavern]]
[[File:Geyser.png|thumb|A geyser in an ice cavern]]
'''Geysers''' are a terrain danger in the [[PS1 Games]]. They will exhaust a blast of hot steam every few seconds. Rock Raiders have to move past them quickly because the steam will damage all [[Rock Raider]]s and [[Vehicles]], excluding the [[Loader Dozer]].
'''Geysers''' are a terrain danger in the [[PS1 Games]]. They will exhaust a blast of hot steam every few seconds. Rock Raiders have to move past them quickly because the steam will damage all [[Rock Raider]]s and [[Rock Raider vehicles|vehicles]], excluding the [[Loader Dozer]].


==Lava Plumes==
==Lava Plumes==
While Geysers usually shoot steam, some geysers in [[Molten Terrain]] and [[Rocky Terrain]] caverns expel magma. These dangerous occurrences are known as [[Lava Plumes]]. They are known to take down even [[Tunnel Transport]]s.
While Geysers usually shoot steam, some geysers in [[Molten Terrain]] and [[Rocky Terrain]] caverns expel magma. These dangerous occurrences are known as [[Lava Plumes]]. They are known to take down even [[Tunnel Transport]]s.

Latest revision as of 17:53, 5 April 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Landslide

Rock Slides, also referred to as Land Slides (oh my god Baz?), are probably the most common kind of environmental threat. Common in nearly every cavern, rock slides will occur across walls that are made up of dirt, loose rock, hard rock, and seams. These are not to be confused with the much more dangerous cave-ins.

They create rubble in adjacent squares, and do significant damage to any Rock Raiders, vehicles, or buildings nearby.

Rock Slides can be prevented by either drilling the relevant wall, or reinforcing the wall.

Cave-in

Cave-Ins, sometimes referred to as Fall-Ins, are a very hazardous environmental threat. They are like rock slides, but much larger.

Cave-ins occur over the span of several rock walls, doing some severe damage and creating large rubble that is spread across a maximum of two adjacent spaces.

In the Playstation Game, Cave-Ins create walls of hard rock blocking necessary paths.

Also like rock slides, cave-ins can be prevented by reinforcing or drilling the unstable walls.

Cave-ins appear in the PC Game and the NTSC Playstation Game.

Cave-ins only occur in areas marked in the Fall.map file.

Air supply

The Oxygen Supply is the amount of available breathable oxygen in a level. A depleting supply can be an environmental threat to Rock Raiders.

The Air Meter

File:OxygenSupplyBar.png
The Air Meter: the blue bar indicates the amount of air remaining and the "O2" will flash when it gets critically low.

The Air Meter keeps track of your oxygen supply in the caverns and shows up at the bottom of the screen during gameplay.

The meter is important during certain levels such as A Breath Of Fresh Air and Don't Panic that have a depleting air supply. When this starts to get low it is most likely a good time to build a Support Station, as that will resupply air to the caverns. The more Rock Raiders you have teleported down, the faster your air supply will deplete.

Threat

File:AirLow.png
Low Oxygen Supply Warning

Starting with A Breath Of Fresh Air, some missions have caverns that do not have enough oxygen to support Rock Raiders, and will deplete. The more Rock Raiders that are present, the faster it will deplete (this interchanges, until at one point all later missions have limited oxygen). Rock Raiders will get tired more and more frequently as oxygen runs out. Sparks will warn you every time your oxygen supply drops by 5%. When it reaches the critical level of only 10%, a small low frequency alarm will go off that resembles heartbeats. When the oxygen supply runs out, all buildings, vehicles, and Rock Raiders are automatically teleported back up to the LMS Explorer and the mission is failed.

It should be noted that the oxygen supply is only affected by Rock Raider Cadets, and not by any of the Enemies present on the map, nor by the one or two cadets that appear atop the Mining Laser.

Protection

In order to counteract a depleting supply of oxygen, you have to build Support Stations and maintain 10 Raiders or less per Support Station in the mission at a time. The faster the depletion rate, the more Support Stations that will be needed, depending on the number of Rock Raider Cadets needed for operation.

Geyser

File:Geyser.png
A geyser in an ice cavern

Geysers are a terrain danger in the PS1 Games. They will exhaust a blast of hot steam every few seconds. Rock Raiders have to move past them quickly because the steam will damage all Rock Raiders and vehicles, excluding the Loader Dozer.

Lava Plumes

While Geysers usually shoot steam, some geysers in Molten Terrain and Rocky Terrain caverns expel magma. These dangerous occurrences are known as Lava Plumes. They are known to take down even Tunnel Transports.