Difference between revisions of "LEGO Rock Raiders (Windows) bugs"

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{{italic title|''LEGO Rock Raiders'' (Windows) bugs}}
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==Windows==
==Bugs==
===Dynamite failure (Windows)===
===Driving up walls===
<!--Sometimes drilling [[Vehicles]], particularly the [[Chrome Crusher]] encounter a bug where they need to readjust their position.  Sometimes in doing so they will drive up the side of the wall they are facing and then back down.-->
 
===Dud Dynamite===
[[Dynamite]] sometimes fails to destroy a wall when it explodes.
[[Dynamite]] sometimes fails to destroy a wall when it explodes.
===Eye view fog===
<!--When viewing in [[Camera#First Person|Eye View]] or [[Camera#First Person|Shoulder View]] mode, going to the pause menu can sometimes cause the player's entire vision to become fog, and not clearing until returning to top view. Being near a wall may do the same.-->
===Idleness syndrome===
===Idleness syndrome===
<!--Late in the game, a common problem that a player will experience is that [[Rock Raider|Rock Raiders]] that have been trained, upgraded, and named, which should appear upon starting a new level when they are teleported down, are instead replaced with unupgraded, untrained, unnamed recruits.  This is because there are a maximum number of unique Rock Raiders stored in the game which can be kept in the game save's memory between levels.  If more than this maximum number of Rock Raiders is teleported, the old cadets will be replaced by the new recruits.  It is not known whether this was implemented on purpose (to keep the game challenging and/or stably functioning), or is just a bug.-->


===Infinite laser drain===
===Infinite laser drain===
<!--In some installations of the [[WAD files]], using a [[Laser Beam]] will completely deplete your crystal supply, causing you to have to use a recharge seam. Whether it happens on the WADs or not is completely random, and the origin is unknown.-->


===Loader Dozer attack loop===
===Loader Dozer attack loop===
<!--[[Loader Dozer|Loader Dozers]] can be caught stuck in shoveling animation when they are attacked mid-animation by [[Monsters]], ultimately spelling doom for the [[Loader Dozer]] if the monster continues attacking without any [[Rock Raider|Rock Raiders]] [[Defense|defending]] it.-->


===Power surge===
<!--It is not known whether these were intended, or whether they are just a bug, which is more likely given it's unpredictable nature.  They cause a corruption in the power systems to turn off buildings in certain areas permanently when too many [[Power Paths]] and [[Buildings]] are placed.-->
==Crashes==
===Sonic Blaster crash===
===Sonic Blaster crash===
==PlayStation==
===Dynamite failure (PlayStation)===
<!--For both the [[PC Game]] and the [[PS1 Games]], there are a number of '''Bugs''' and '''Glitches''' with various aspects of the game.
<br><br>
==PC Game==
===Erosions on Icy Caverns Bug===
No texture was included for [[Eroding Lava]] in [[Icy Caverns]], appearing as normal ground until it was full blown [[Lava]].  The only icy level with eroding lava is [[Air Raiders]]. <!--- This has been fixed in various [[Mods]] including [[Baz's Mod]].--->
===First Person Fog Glitch===
When viewing in [[Camera#First Person|Eye View]] or [[Camera#First Person|Shoulder View]] mode, going to the pause menu can sometimes cause the player's entire vision to become fog, and not clearing until returning to top view. Being near a wall may do the same.
===Infinite Laser Drain Glitch===
In some installations of the [[WAD files]], using a [[Laser Beam]] will completely deplete your crystal supply, causing you to have to use a recharge seam. Whether it happens on the WADs or not is completely random, and the origin is unknown.
===Monsters Attacking Loader-Dozers Glitch===
[[Loader Dozer|Loader Dozers]] can be caught stuck in shoveling animation when they are attacked mid-animation by [[Monsters]], ultimately spelling doom for the [[Loader Dozer]] if the monster continues attacking without any [[Rock Raider|Rock Raiders]] [[Defense|defending]] it.
===Power Surge Glitch===
''See Main Article: [[Power Surge]]''
It is not known whether these were intended, or whether they are just a bug, which is more likely given it's unpredictable nature.  They cause a corruption in the power systems to turn off buildings in certain areas permanently when too many [[Power Paths]] and [[Buildings]] are placed.
===Rock Raider Retirement Bug===
Late in the game, a common problem that a player will experience is that [[Rock Raider|Rock Raiders]] that have been trained, upgraded, and named, which should appear upon starting a new level when they are teleported down, are instead replaced with unupgraded, untrained, unnamed recruits.  This is because there are a maximum number of unique Rock Raiders stored in the game which can be kept in the game save's memory between levels.  If more than this maximum number of Rock Raiders is teleported, the old cadets will be replaced by the new recruits.  It is not known whether this was implemented on purpose (to keep the game challenging and/or stably functioning), or is just a bug.
===Vehicles Driving Up Walls Bug===
Sometimes drilling [[Vehicles]], particularly the [[Chrome Crusher]] encounter a bug where they need to readjust their position.  Sometimes in doing so they will drive up the side of the wall they are facing and then back down.
<br><br>
==PS1 Games==
===Music Track Glitch===
Sometimes, when the music ends, another track plays for a few seconds before going back to the correct track. (This usually happens only on emulators.)
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Revision as of 01:54, 17 January 2018

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

Bugs

Driving up walls

Dud Dynamite

Dynamite sometimes fails to destroy a wall when it explodes.

Eye view fog

Idleness syndrome

Infinite laser drain

Loader Dozer attack loop

Power surge

Crashes

Sonic Blaster crash