Config documentation
From RRU Knowledge Base
This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.
MAIN LEGO CONFIG FILE
Times are specied as 25.0 units per second.
Units equate to 40 per block in game
This is an extremely WIP page to document the entirety of LEGO Rock Raider's Lego.cfg file.
Main {}
Test
Test
TextureUsage
- Default is 3145728.
CreditsTextFile
- Default path is Credits.txt.CreditsBackAVI
- Default path is AVI\Loop.avi.
Stats {}
Properties
Weapon properties
These properties affect objects being shot at by Rock Raiders armed with beam weapons.
CanBeShotAt
- Determines whether an object will be shot at by armed Rock Raiders when Action Stations is activated. Can be set toTRUE
orFALSE
.CanFreeze
- Determines whether an object can be damaged and frozen by a Freezer Beam. Can be set toTRUE
orFALSE
.FreezerTime
- Denotes the amount of time in seconds an object will remain frozen after being hit by a Freezer Beam. Setting this value to0
or a negative number will have no effect.FreezerDamage
- Denotes the amount of damage being shot by a Freezer Beam will do to an object. Values of100
or more will instantly kill objects that haven't been given extra health, while negative values will cause an object to gain that amount of health when shot.CanLaser
- Determines whether an object can be damaged by a Laser Beam. Can be set toTRUE
orFALSE
.LaserDamage
- Denotes the amount of damage being shot by a Laser Beam will do to an object. Values of100
or more will instantly kill objects that haven't been given extra health, while negative values will cause an object to gain that amount of health when shot.CanPush
- Determines whether an object can be damaged and pushed by a Pusher Beam. Can be set toTRUE
orFALSE
.PusherDist
- Denotes the distance in units an object shot by a Pusher Beam will be pushed. Setting this value to zero or a negative number will have no effect.PusherDamage
- Denotes the amount of damage being shot by a Pusher Beam will do to an object. Values of100
or more will instantly kill objects that haven't been given extra health, while negative values will cause an object to gain that amount of health when shot.