Difference between revisions of "Config documentation"

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===Properties===
===Properties===
====CanBeShotAt====
The <code>CanBeShotAt</code> property determines whether an object can be shot at by Rock Raiders armed with beam weapons. If set to <code>TRUE</code>, turning on Action Stations will cause all armed Rock Raiders to start pathing towards and shooting at any objects with this property.


====CanFreeze====
====Weapon properties====
The <code>CanFreeze</code> property determines whether an object can be frozen. If set to <code>TRUE</code>, being shot by a Rock Raider with a Freezer Beam will cause the object to be encased in ice.
These properties affect objects being shot at by Rock Raiders armed with beam weapons.


====FreezerTime====
*<code>CanBeShotAt</code> - Determines whether an object will be shot at by armed Rock Raiders when Action Stations is activated. Can be set to <code>TRUE</code> or <code>FALSE</code>.
The <code>FreezerTime</code> property denotes the amount of time in seconds an object will remain frozen after being hit by a FreezerBeam. This property requires <code>CanFreeze</code> to be set to <code>TRUE</code> to work.
*<code>CanFreeze</code> - Determines whether an object can be damaged and frozen by a Freezer Beam. Can be set to <code>TRUE</code> or <code>FALSE</code>.
*<code>FreezerTime</code> - Denotes the amount of time in seconds an object will remain frozen after being hit by a Freezer Beam. Setting this value to zero or a negative number will have no effect.
*<code>FreezerDamage</code> - Denotes the amount of damage being shot by a Freezer Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.
*<code>CanLaser</code> - Determines whether an object can be damaged by a Laser Beam. Can be set to <code>TRUE</code> or <code>FALSE</code>.
*<code>LaserDamage</code> - Denotes the amount of damage being shot by a Laser Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.
*<code>CanPush</code> - Determines whether an object can be damaged and pushed by a Pusher Beam. Can be set to <code>TRUE</code> or <code>FALSE</code>.
*<code>PusherDist</code> - Denotes the distance in units an object shot by a Pusher Beam will be pushed. Setting this value to zero or a negative number will have no effect.
*<code>PusherDamage</code> - Denotes the amount of damage being shot by a Pusher Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.


*'''FreezerDamage'''
This denotes the amount of damage the [[Freezer Beam]] will do to the unit.


*'''CanLaser'''
If this is set to TRUE, the unit will be affected by the [[Laser Beam]].
*'''LaserDamage'''
This denotes the amount of damage the [[Laser Beam]] will do to the unit.
*'''CanPush'''
If this is set to TRUE, the unit will be pushed by the [[Pusher Beam]].
*'''PusherDist'''
This denotes the distance the unit will be pushed by the [[Pusher Beam]].  This is only relevant if CanPush is set to TRUE.
*'''PusherDamage'''
This denotes the amount of damage the [[Pusher Beam]]  will do to the unit.
TRUE ; Can this object be frozen
FreezerTime 25.0 ; Time this object is frozen for
FreezerDamage 5.0 ; Damage that freezing causes
CanLaser TRUE ; Can this object be lasered
LaserDamage 110.0 ; Damage sustained by a laser
CanPush TRUE ; Can this object be pusher'ed
PusherDist 20.0 ; Distance the object is pushed 40=1 block
PusherDamage 2.0


==LegoRR* {}==
==LegoRR* {}==

Revision as of 01:06, 29 September 2017

This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.

MAIN LEGO CONFIG FILE

Times are specied as 25.0 units per second.

Units equate to 40 per block in game

This is an extremely WIP page to document the entirety of LEGO Rock Raider's Lego.cfg file.

Main {}

Test

Test

  • TextureUsage - Default is 3145728.
  • CreditsTextFile - Default path is Credits.txt.
  • CreditsBackAVI - Default path is AVI\Loop.avi.

Stats {}

Properties

Weapon properties

These properties affect objects being shot at by Rock Raiders armed with beam weapons.

  • CanBeShotAt - Determines whether an object will be shot at by armed Rock Raiders when Action Stations is activated. Can be set to TRUE or FALSE.
  • CanFreeze - Determines whether an object can be damaged and frozen by a Freezer Beam. Can be set to TRUE or FALSE.
  • FreezerTime - Denotes the amount of time in seconds an object will remain frozen after being hit by a Freezer Beam. Setting this value to zero or a negative number will have no effect.
  • FreezerDamage - Denotes the amount of damage being shot by a Freezer Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.
  • CanLaser - Determines whether an object can be damaged by a Laser Beam. Can be set to TRUE or FALSE.
  • LaserDamage - Denotes the amount of damage being shot by a Laser Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.
  • CanPush - Determines whether an object can be damaged and pushed by a Pusher Beam. Can be set to TRUE or FALSE.
  • PusherDist - Denotes the distance in units an object shot by a Pusher Beam will be pushed. Setting this value to zero or a negative number will have no effect.
  • PusherDamage - Denotes the amount of damage being shot by a Pusher Beam will do to an object. Setting this value to a negative number will cause an object to gain that amount of health when shot.


LegoRR* {}