Difference between revisions of "Config documentation"
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===Test=== | ===Test=== | ||
====Test==== | ====Test==== | ||
*<code>TextureUsage</code> - Default is 3145728. | *<code>TextureUsage</code> - Default is 3145728. | ||
*<code>CreditsTextFile</code> - Default path is ''Credits.txt''. | *<code>CreditsTextFile</code> - Default path is ''Credits.txt''. | ||
*<code>CreditsBackAVI</code> - Default path is ''AVI\Loop.avi''. | *<code>CreditsBackAVI</code> - Default path is ''AVI\Loop.avi''. | ||
==Stats {}== | |||
===Properties=== | |||
====CanBeShotAt==== | |||
The <code>CanBeShotAt</code> property determines whether an object can be shot at by Rock Raiders armed with beam weapons. If set to <code>TRUE</code>, turning on Action Stations will cause all armed Rock Raiders to start pathing towards and shooting at any objects with this property. | |||
====CanFreeze==== | |||
The <code>CanFreeze</code> property determines whether an object can be frozen. If set to <code>TRUE</code>, being shot by a Rock Raider with a Freezer Beam will cause the object to be encased in ice. | |||
====FreezerTime==== | |||
The <code>FreezerTime</code> property denotes the amount of time in seconds an object will remain frozen after being hit by a FreezerBeam. This property requires <code>CanFreeze</code> to be set to <code>TRUE</code> to work. | |||
*'''FreezerDamage''' | |||
This denotes the amount of damage the [[Freezer Beam]] will do to the unit. | |||
*'''CanLaser''' | |||
If this is set to TRUE, the unit will be affected by the [[Laser Beam]]. | |||
*'''LaserDamage''' | |||
This denotes the amount of damage the [[Laser Beam]] will do to the unit. | |||
*'''CanPush''' | |||
If this is set to TRUE, the unit will be pushed by the [[Pusher Beam]]. | |||
*'''PusherDist''' | |||
This denotes the distance the unit will be pushed by the [[Pusher Beam]]. This is only relevant if CanPush is set to TRUE. | |||
*'''PusherDamage''' | |||
This denotes the amount of damage the [[Pusher Beam]] will do to the unit. | |||
TRUE ; Can this object be frozen | |||
FreezerTime 25.0 ; Time this object is frozen for | |||
FreezerDamage 5.0 ; Damage that freezing causes | |||
CanLaser TRUE ; Can this object be lasered | |||
LaserDamage 110.0 ; Damage sustained by a laser | |||
CanPush TRUE ; Can this object be pusher'ed | |||
PusherDist 20.0 ; Distance the object is pushed 40=1 block | |||
PusherDamage 2.0 | |||
==LegoRR* {}== | ==LegoRR* {}== | ||
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*'''MouseScrollIndent''' | *'''MouseScrollIndent''' | ||
This controls how the pointer's movement towards off-screen scales the speed at which the camera moves. | This controls how the pointer's movement towards off-screen scales the speed at which the camera moves. No it actually controls how close to the border you can get, setting it lower than the default 4 lets you see the black outside the map | ||
*'''MouseScrollBorder''' | *'''MouseScrollBorder''' |
Revision as of 22:36, 28 September 2017
This article is an unfinished work in progress or contains transferred information that needs to be rewritten or reformatted to fit our standards. Please excuse the mess and do not mark for deletion.
MAIN LEGO CONFIG FILE
Times are specied as 25.0 units per second.
Units equate to 40 per block in game
This is an extremely WIP page to document the entirety of LEGO Rock Raider's Lego.cfg file.
Main {}
Test
Test
TextureUsage
- Default is 3145728.
CreditsTextFile
- Default path is Credits.txt.CreditsBackAVI
- Default path is AVI\Loop.avi.
Stats {}
Properties
CanBeShotAt
The CanBeShotAt
property determines whether an object can be shot at by Rock Raiders armed with beam weapons. If set to TRUE
, turning on Action Stations will cause all armed Rock Raiders to start pathing towards and shooting at any objects with this property.
CanFreeze
The CanFreeze
property determines whether an object can be frozen. If set to TRUE
, being shot by a Rock Raider with a Freezer Beam will cause the object to be encased in ice.
FreezerTime
The FreezerTime
property denotes the amount of time in seconds an object will remain frozen after being hit by a FreezerBeam. This property requires CanFreeze
to be set to TRUE
to work.
- FreezerDamage
This denotes the amount of damage the Freezer Beam will do to the unit.
- CanLaser
If this is set to TRUE, the unit will be affected by the Laser Beam.
- LaserDamage
This denotes the amount of damage the Laser Beam will do to the unit.
- CanPush
If this is set to TRUE, the unit will be pushed by the Pusher Beam.
- PusherDist
This denotes the distance the unit will be pushed by the Pusher Beam. This is only relevant if CanPush is set to TRUE.
- PusherDamage
This denotes the amount of damage the Pusher Beam will do to the unit.
TRUE ; Can this object be frozen FreezerTime 25.0 ; Time this object is frozen for FreezerDamage 5.0 ; Damage that freezing causes CanLaser TRUE ; Can this object be lasered LaserDamage 110.0 ; Damage sustained by a laser CanPush TRUE ; Can this object be pusher'ed PusherDist 20.0 ; Distance the object is pushed 40=1 block PusherDamage 2.0